mirror of https://github.com/ppy/osu
149 lines
5.2 KiB
C#
149 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public partial class TestSceneStage : ManiaInputTestScene
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{
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private const int columns = 4;
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[Cached(typeof(IReadOnlyList<Mod>))]
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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private readonly List<Stage> stages = new List<Stage>();
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private FillFlowContainer<ScrollingTestContainer> fill;
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public TestSceneStage()
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: base(columns)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = fill = new FillFlowContainer<ScrollingTestContainer>
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(20, 0),
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Children = new[]
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{
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createStage(ScrollingDirection.Up, ManiaAction.Key1),
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createStage(ScrollingDirection.Down, ManiaAction.Key3)
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddStep("note", createNote);
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AddStep("hold note", createHoldNote);
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AddStep("minor bar line", () => createBarLine(false));
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AddStep("major bar line", () => createBarLine(true));
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AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
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AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
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AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.TopCentre));
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AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.BottomCentre));
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AddStep("flip direction", () =>
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{
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foreach (var c in fill.Children)
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c.Flip();
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});
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AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
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AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
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AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.BottomCentre));
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AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
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}
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private bool notesInStageAreAnchored(Stage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
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private bool barsInStageAreAnchored(Stage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
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private void createNote()
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{
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foreach (var stage in stages)
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{
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for (int i = 0; i < stage.Columns.Length; i++)
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{
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var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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stage.Add(new DrawableNote(obj));
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}
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}
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}
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private void createHoldNote()
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{
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foreach (var stage in stages)
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{
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for (int i = 0; i < stage.Columns.Length; i++)
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{
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var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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stage.Add(new DrawableHoldNote(obj));
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}
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}
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}
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private void createBarLine(bool major)
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{
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var obj = new BarLine
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{
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StartTime = Time.Current + 2000,
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Major = major,
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};
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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foreach (var stage in stages)
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stage.Add(obj);
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}
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private ScrollingTestContainer createStage(ScrollingDirection direction, ManiaAction action)
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{
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var stage = new Stage(0, new StageDefinition(2), ref action);
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stages.Add(stage);
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return new ScrollingTestContainer(direction)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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TimeRange = 2000,
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Child = stage
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};
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}
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}
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}
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