mirror of https://github.com/ppy/osu
189 lines
9.6 KiB
C#
189 lines
9.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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[HeadlessTest]
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public partial class TestSceneAutoGeneration : OsuTestScene
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{
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/// <summary>
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/// The number of frames which are generated at the start of a replay regardless of hitobject content.
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/// </summary>
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private const int frame_offset = 0;
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[Test]
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public void TestSingleNote()
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{
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// | |
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// | - |
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// | |
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var beatmap = new ManiaBeatmap(new StageDefinition(1));
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beatmap.HitObjects.Add(new Note { StartTime = 1000 });
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
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Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
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}
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[Test]
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public void TestSingleHoldNote()
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{
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// | |
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// | * |
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// | * |
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// | * |
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// | |
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var beatmap = new ManiaBeatmap(new StageDefinition(1));
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beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
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Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
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}
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[Test]
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public void TestSingleNoteChord()
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{
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// | | |
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// | - | - |
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// | | |
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var beatmap = new ManiaBeatmap(new StageDefinition(2));
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beatmap.HitObjects.Add(new Note { StartTime = 1000 });
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beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
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Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
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}
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[Test]
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public void TestHoldNoteChord()
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{
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// | | |
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// | * | * |
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// | * | * |
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// | * | * |
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// | | |
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var beatmap = new ManiaBeatmap(new StageDefinition(2));
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beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
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beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
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Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
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}
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[Test]
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public void TestSingleNoteStair()
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{
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// | | |
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// | | - |
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// | - | |
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// | | |
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var beatmap = new ManiaBeatmap(new StageDefinition(2));
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beatmap.HitObjects.Add(new Note { StartTime = 1000 });
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beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
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Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time");
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Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time");
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Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
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}
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[Test]
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public void TestHoldNoteStair()
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{
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// | | |
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// | | * |
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// | * | * |
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// | * | * |
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// | * | |
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// | | |
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var beatmap = new ManiaBeatmap(new StageDefinition(2));
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beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
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beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
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Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
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Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
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Assert.AreEqual(4000, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has been released");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
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}
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[Test]
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public void TestHoldNoteWithReleasePress()
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{
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// | | |
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// | * | - |
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// | * | |
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// | * | |
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// | | |
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var beatmap = new ManiaBeatmap(new StageDefinition(2));
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beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
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beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.AreEqual(generated.Frames.Count, frame_offset + 3, "Incorrect number of frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
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Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key2), "Key2 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been released");
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}
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private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action));
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}
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}
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