mirror of https://github.com/ppy/osu
76 lines
2.7 KiB
C#
76 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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public partial class TestSceneManiaModDoubleTime : ModTestScene
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{
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private const double offset = 18;
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protected override bool AllowFail => true;
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[Test]
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public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData
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{
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PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
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&& Precision.AlmostEquals(Player.ScoreProcessor.Accuracy.Value, 0.9836, 0.01)
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&& Player.ScoreProcessor.TotalScore.Value == 946_049,
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Autoplay = false,
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Beatmap = new Beatmap
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{
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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Difficulty = { OverallDifficulty = 10 },
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HitObjects = new List<HitObject>
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{
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new Note { StartTime = 1000 }
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
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}
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});
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[Test]
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public void TestHitWindowWithDoubleTime()
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{
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var doubleTime = new ManiaModDoubleTime();
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CreateModTest(new ModTestData
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{
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Mod = doubleTime,
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PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
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&& Player.ScoreProcessor.Accuracy.Value == 1
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&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_000 * doubleTime.ScoreMultiplier),
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Autoplay = false,
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Beatmap = new Beatmap
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{
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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Difficulty = { OverallDifficulty = 10 },
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HitObjects = new List<HitObject>
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{
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new Note { StartTime = 1000 }
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
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}
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});
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}
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}
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}
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