mirror of https://github.com/ppy/osu
129 lines
4.0 KiB
C#
129 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Animations;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Utils;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Storyboards.Drawables
|
|
{
|
|
public class DrawableStoryboardAnimation : DrawableAnimation, IFlippable, IVectorScalable
|
|
{
|
|
public StoryboardAnimation Animation { get; }
|
|
|
|
private bool flipH;
|
|
|
|
public bool FlipH
|
|
{
|
|
get => flipH;
|
|
set
|
|
{
|
|
if (flipH == value)
|
|
return;
|
|
|
|
flipH = value;
|
|
Invalidate(Invalidation.MiscGeometry);
|
|
}
|
|
}
|
|
|
|
private bool flipV;
|
|
|
|
public bool FlipV
|
|
{
|
|
get => flipV;
|
|
set
|
|
{
|
|
if (flipV == value)
|
|
return;
|
|
|
|
flipV = value;
|
|
Invalidate(Invalidation.MiscGeometry);
|
|
}
|
|
}
|
|
|
|
private Vector2 vectorScale = Vector2.One;
|
|
|
|
public Vector2 VectorScale
|
|
{
|
|
get => vectorScale;
|
|
set
|
|
{
|
|
if (Math.Abs(value.X) < Precision.FLOAT_EPSILON)
|
|
value.X = Precision.FLOAT_EPSILON;
|
|
if (Math.Abs(value.Y) < Precision.FLOAT_EPSILON)
|
|
value.Y = Precision.FLOAT_EPSILON;
|
|
|
|
if (vectorScale == value)
|
|
return;
|
|
|
|
if (!Validation.IsFinite(value)) throw new ArgumentException($@"{nameof(VectorScale)} must be finite, but is {value}.");
|
|
|
|
vectorScale = value;
|
|
Invalidate(Invalidation.MiscGeometry);
|
|
}
|
|
}
|
|
|
|
public override bool RemoveWhenNotAlive => false;
|
|
|
|
protected override Vector2 DrawScale
|
|
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale;
|
|
|
|
public override Anchor Origin
|
|
{
|
|
get
|
|
{
|
|
var origin = base.Origin;
|
|
|
|
if (FlipH)
|
|
{
|
|
if (origin.HasFlag(Anchor.x0))
|
|
origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
|
else if (origin.HasFlag(Anchor.x2))
|
|
origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
|
}
|
|
|
|
if (FlipV)
|
|
{
|
|
if (origin.HasFlag(Anchor.y0))
|
|
origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
|
else if (origin.HasFlag(Anchor.y2))
|
|
origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
|
}
|
|
|
|
return origin;
|
|
}
|
|
}
|
|
|
|
public override bool IsPresent
|
|
=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
|
|
|
|
public DrawableStoryboardAnimation(StoryboardAnimation animation)
|
|
{
|
|
Animation = animation;
|
|
Origin = animation.Origin;
|
|
Position = animation.InitialPosition;
|
|
Loop = animation.LoopType == AnimationLoopType.LoopForever;
|
|
|
|
LifetimeStart = animation.StartTime;
|
|
LifetimeEnd = animation.EndTime;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(TextureStore textureStore, Storyboard storyboard)
|
|
{
|
|
for (int frameIndex = 0; frameIndex < Animation.FrameCount; frameIndex++)
|
|
{
|
|
string framePath = Animation.Path.Replace(".", frameIndex + ".");
|
|
Drawable frame = storyboard.CreateSpriteFromResourcePath(framePath, textureStore) ?? Empty();
|
|
AddFrame(frame, Animation.FrameDelay);
|
|
}
|
|
|
|
Animation.ApplyTransforms(this);
|
|
}
|
|
}
|
|
}
|