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BeatmapSkinProvidingContainer.cs
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Fix editor not using beatmap combo colours initially on load
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2020-09-23 13:16:50 +09:00 |
DefaultLegacySkin.cs
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Split out SkinInfo ID constants and fix random logic
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2020-11-11 11:54:40 +09:00 |
DefaultSkin.cs
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Add texture wrapping support to skins
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2020-07-17 16:54:30 +09:00 |
DefaultSkinConfiguration.cs
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GameplaySkinComponent.cs
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Use char overloads for string methods
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2020-10-16 11:52:29 +02:00 |
GlobalSkinColours.cs
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HUDSkinComponent.cs
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Use char overloads for string methods
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2020-10-16 11:52:29 +02:00 |
HUDSkinComponents.cs
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Merge branch 'master' into peppy/skinnable-health-display
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2020-10-16 23:17:17 +09:00 |
IAnimationTimeReference.cs
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Expose animation start time as mutable in interface
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2020-11-22 13:11:22 +01:00 |
IPooledSampleProvider.cs
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Trim double full-stop in xmldoc
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2020-11-30 19:43:20 +01:00 |
ISkin.cs
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Add texture wrapping support to skins
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2020-07-17 16:54:30 +09:00 |
ISkinComponent.cs
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ISkinSource.cs
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LegacyAccuracyCounter.cs
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Apply same fix to legacy accuracy counter
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2020-10-17 15:39:26 +02:00 |
LegacyBeatmapSkin.cs
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Revert "Add marker interface for beatmap skins"
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2020-08-31 18:29:46 +02:00 |
LegacyColourCompatibility.cs
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Merge remote-tracking branch 'upstream/master' into catch-combo-counter
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2020-09-01 20:17:25 +03:00 |
LegacyHealthDisplay.cs
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apply different offset based on whether the marker is newStyle or not
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2020-11-09 08:20:19 +01:00 |
LegacyJudgementPieceNew.cs
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Move CanBeNull specification to the interface
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2020-11-20 16:30:48 +09:00 |
LegacyJudgementPieceOld.cs
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Show main judgement content above hitobjects
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2020-11-20 16:25:48 +09:00 |
LegacyManiaSkinConfiguration.cs
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simplify implementation and adjust the default values
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2020-12-13 22:43:36 +06:00 |
LegacyManiaSkinConfigurationLookup.cs
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add support for ScorePosition into LegacyManiaSkin
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2020-12-10 20:11:08 +06:00 |
LegacyManiaSkinDecoder.cs
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Clamp osu!mania's HitPosition offset to match osu-stable implementation
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2020-12-16 18:08:19 +09:00 |
LegacyRollingCounter.cs
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Generalise LegacyRollingCounter
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2020-09-12 22:40:32 +02:00 |
LegacyScoreCounter.cs
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Split line for readability
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2020-10-17 15:39:25 +02:00 |
LegacySkin.cs
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apply ScorePosition to the judgement container
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2020-12-13 22:01:08 +06:00 |
LegacySkinConfiguration.cs
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Add support for ScorePrefix and ScoreOverlap values in legacy skins
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2020-10-16 06:16:20 +02:00 |
LegacySkinDecoder.cs
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LegacySkinExtensions.cs
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Expose animation start time as mutable in interface
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2020-11-22 13:11:22 +01:00 |
LegacySkinResourceStore.cs
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LegacySkinTransformer.cs
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Move HasFont to legacy skin extensions class instead
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2020-08-19 07:58:23 +03:00 |
LegacySpriteText.cs
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Update to use virtual methods instead of reconstructing TextBuilder
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2020-10-19 14:59:03 +09:00 |
PausableSkinnableSound.cs
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Merge branch 'master' into fix-sample-expire
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2020-12-04 13:49:08 +09:00 |
PoolableSkinnableSample.cs
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Invert back-to-front logic
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2020-12-06 18:59:38 +01:00 |
Skin.cs
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Add texture wrapping support to skins
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2020-07-17 16:54:30 +09:00 |
SkinConfigManager.cs
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SkinConfiguration.cs
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Remove set from properties in SkinConfiguration classes
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2020-08-31 17:48:36 +02:00 |
SkinCustomColourLookup.cs
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SkinFileInfo.cs
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SkinInfo.cs
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Split out SkinInfo ID constants and fix random logic
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2020-11-11 11:54:40 +09:00 |
SkinManager.cs
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Move skin deletion logic to OsuGameBase to promote thread safety
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2020-11-16 16:43:19 +09:00 |
SkinProvidingContainer.cs
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Add texture wrapping support to skins
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2020-07-17 16:54:30 +09:00 |
SkinReloadableDrawable.cs
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Add initial hit sample pooling
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2020-11-19 19:51:09 +09:00 |
SkinStore.cs
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SkinUtils.cs
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SkinnableDrawable.cs
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Allow bypassing origin/anchor setting of skinnable components
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2020-10-14 19:16:34 +09:00 |
SkinnableSound.cs
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Invert back-to-front logic
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2020-12-06 18:59:38 +01:00 |
SkinnableSprite.cs
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Fix SkinnableSprite initialising a drawable even when the texture is not available
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2020-11-18 19:03:34 +09:00 |
SkinnableSpriteText.cs
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