osu/osu.Game/Screens/Edit
2020-10-06 17:33:50 +09:00
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Components Update to consume framework fixes 2020-09-30 20:28:02 +09:00
Compose Merge branch 'master' into colourise-control-point-table 2020-10-05 20:47:06 +09:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup Split setup screen up into sections (and use a SectionContainer) 2020-10-06 17:29:08 +09:00
Timing Make SettingsItem conform to IHasCurrentValue 2020-10-06 17:33:50 +09:00
BindableBeatDivisor.cs Use foreach 2020-01-28 16:04:13 +09:00
ClipboardContent.cs Add initial implementation of editor clipboard 2020-09-11 19:54:20 +09:00
Editor.cs Change exit logic to be more test-friendly 2020-10-04 23:57:28 +09:00
EditorBeatmap.cs Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events 2020-09-18 19:33:03 +09:00
EditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
EditorClock.cs Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
EditorScreen.cs Remove unused method 2020-10-02 16:14:27 +09:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs Move ticks display to timeline 2020-10-01 18:16:30 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Rename method 2020-08-07 22:31:41 +09:00
PromptForSaveDialog.cs Add cancel exit button 2020-09-09 20:04:25 +09:00