.. |
Multiplayer
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Use `MaxBy` in all locations that can and update inspection level to match `dotnet-build`
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2022-12-19 16:47:10 +09:00 |
OnlinePlay
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Add new `IDependencyInjectionCandidate` interface to non-drawable cached classes
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2022-11-29 14:45:26 +09:00 |
Spectator
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Move score token to BeginPlaying
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2022-12-12 13:59:27 +09:00 |
DependencyProvidingContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
EditorClockTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
EditorSavingTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
EditorTestScene.cs
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Adjust method naming and copy
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2023-01-01 18:50:47 +01:00 |
LegacySkinPlayerTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ModPerfectTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ModTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
OsuGameTestScene.cs
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Fix intermittent failure in tests with restarting player instances
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2023-01-15 16:06:06 +03:00 |
OsuGridTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
OsuManualInputManagerTestScene.cs
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Simplify container logic
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2023-01-16 23:24:47 -08:00 |
OsuTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
PlacementBlueprintTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
PlayerTestScene.cs
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Output gameplay clock progress in `PlayerTestScene`s
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2023-02-01 23:42:44 +09:00 |
RateAdjustedBeatmapTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ScreenTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ScrollingTestContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SelectionBlueprintTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SkinnableTestScene.cs
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Adjust `SkinnableTestScene` to give more breathing room to `RelativeSize` components
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2023-01-18 15:37:46 +09:00 |
TestPlayer.cs
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Fix intermittent failure in tests with restarting player instances
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2023-01-15 16:06:06 +03:00 |
TestReplayPlayer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestUserLookupCache.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |