.. |
IApplicableAfterBeatmapConversion.cs
|
Implement mania invert mod
|
2020-08-18 01:40:55 +09:00 |
IApplicableFailOverride.cs
|
Fix mod failure checks executing actual game logic
|
2020-05-12 20:08:35 +09:00 |
IApplicableMod.cs
|
|
|
IApplicableToAudio.cs
|
Add missing license header and remove unused usings
|
2020-06-17 15:30:23 +01:00 |
IApplicableToBeatmap.cs
|
|
|
IApplicableToBeatmapConverter.cs
|
|
|
IApplicableToDifficulty.cs
|
|
|
IApplicableToDrawableHitObject.cs
|
|
|
IApplicableToDrawableRuleset.cs
|
|
|
IApplicableToHealthProcessor.cs
|
|
|
IApplicableToHitObject.cs
|
|
|
IApplicableToHUD.cs
|
|
|
IApplicableToPlayer.cs
|
|
|
IApplicableToRate.cs
|
Add and implement IApplicableToRate interface
|
2021-02-07 18:35:34 +01:00 |
IApplicableToSample.cs
|
Make DrawableStoryboardSample a SkinnableSound
|
2020-09-29 14:25:39 +09:00 |
IApplicableToScoreProcessor.cs
|
|
|
IApplicableToTrack.cs
|
Remove generics from IApplicableToTrack
|
2020-08-06 18:25:34 +09:00 |
IMod.cs
|
Fix IMod now using reference equality as well
|
2020-12-28 15:19:28 +03:00 |
IReadFromConfig.cs
|
|
|
IUpdatableByPlayfield.cs
|
|
|
Mod.cs
|
Use nameof
|
2021-04-16 15:40:06 +09:00 |
ModAutoplay.cs
|
Fix references to ModSuddenDeath
|
2021-02-24 14:44:53 +09:00 |
ModBarrelRoll.cs
|
Add xmldoc for CurrentRotation
|
2021-04-30 11:25:39 +09:00 |
ModBlockFail.cs
|
Fix mod failure checks executing actual game logic
|
2020-05-12 20:08:35 +09:00 |
ModCinema.cs
|
Merge EnableUserDim and IgnoreUserSettings to one bindable
|
2021-04-13 10:58:56 +03:00 |
ModClassic.cs
|
Add base "classic" mod
|
2021-04-21 09:14:19 +03:00 |
ModDaycore.cs
|
Use adjustable ITrack
|
2020-08-12 01:41:21 +09:00 |
ModDifficultyAdjust.cs
|
Merge branch 'master' into difficulty-adjustment-extension
|
2021-02-10 20:42:08 +09:00 |
ModDoubleTime.cs
|
move SettingDescription override to ModRateAdjust
|
2020-03-22 22:57:46 -04:00 |
ModEasy.cs
|
Fix checks
|
2020-11-16 18:17:50 +08:00 |
ModEasyWithExtraLives.cs
|
Reduce duplication by extracting ModEasyWithExtraLives
|
2020-11-16 19:54:00 +01:00 |
ModFailCondition.cs
|
Make some properties virtual
|
2021-02-24 15:03:41 +09:00 |
ModFlashlight.cs
|
Fix breaks being culled too early
|
2020-10-09 21:04:56 +09:00 |
ModHalfTime.cs
|
move SettingDescription override to ModRateAdjust
|
2020-03-22 22:57:46 -04:00 |
ModHardRock.cs
|
add SV multipliers to taiko difficulty mods
|
2020-12-29 20:22:56 +06:00 |
ModHidden.cs
|
Duplicate implementions
|
2021-05-15 11:55:50 +08:00 |
ModNightcore.cs
|
Add abstract non-generic ModNightcore to pattern-match over
|
2020-11-15 15:32:02 +01:00 |
ModNoFail.cs
|
Fix references to ModSuddenDeath
|
2021-02-24 14:44:53 +09:00 |
ModNoMod.cs
|
Make Mod.Description abstract and add missing descriptions
|
2021-04-15 14:36:26 +09:00 |
ModPerfect.cs
|
Make SD and PF incompatible with each other
|
2021-02-24 14:34:37 +09:00 |
ModRandom.cs
|
Implement random mod for taiko
|
2020-03-23 12:09:30 +09:00 |
ModRateAdjust.cs
|
Make ModTimeRamp and ModRateAdjust incompatible
|
2021-02-23 18:10:03 +00:00 |
ModRelax.cs
|
Fix references to ModSuddenDeath
|
2021-02-24 14:44:53 +09:00 |
ModSuddenDeath.cs
|
Make SD and PF incompatible with each other
|
2021-02-24 14:34:37 +09:00 |
ModTimeRamp.cs
|
Make ModTimeRamp and ModRateAdjust incompatible
|
2021-02-23 18:10:03 +00:00 |
ModType.cs
|
|
|
ModWindDown.cs
|
Avoid mixing precision across time ramp bindables
|
2021-02-24 19:16:10 +01:00 |
ModWindUp.cs
|
Avoid mixing precision across time ramp bindables
|
2021-02-24 19:16:10 +01:00 |
ModWithVisibilityAdjustment.cs
|
Fix a few xmldoc typos
|
2020-11-05 17:38:02 +09:00 |
MultiMod.cs
|
Fix MultiMod throwing exceptions when creating copies
|
2020-10-14 18:12:19 +09:00 |