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Filtering
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add test for overall difficulty filter query
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2021-06-26 21:02:57 +07:00 |
Multiplayer
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Fix `CurrentMatchPlayingItem` not being reset on leaving a multiplayer room
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2021-08-10 16:53:03 +09:00 |
Ranking
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Skinning
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Make `FindProvider` non-default
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2021-05-31 21:29:47 +09:00 |
BarLineGeneratorTest.cs
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…
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BeatmapSetInfoEqualityTest.cs
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…
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ClosestBeatDivisorTest.cs
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Rename methods to match generally how these find-methods are named elsewhere
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2021-04-28 16:57:52 +09:00 |
ControlPointInfoTest.cs
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Add `IDeepCloneable` interface and update existing `CreateCopy` methods to use it
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2021-07-19 12:54:17 +09:00 |
CustomDataDirectoryTest.cs
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Add try catch to avoid test failures on windows
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2021-08-20 22:07:13 +09:00 |
DifficultyAdjustmentModCombinationsTest.cs
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Refactor to pass clockrate in constructor rather than deriving from mods
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2021-06-03 16:09:42 +10:00 |
FirstAvailableHitWindowsTest.cs
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Fix remaining incorrect filename
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2021-07-05 18:56:59 +09:00 |
FormatUtilsTest.cs
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Fix accuracy format unit tests.
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2021-07-24 12:39:24 +02:00 |
FramedReplayInputHandlerTest.cs
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Reword & clarify comments
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2021-05-04 22:59:10 +02:00 |
GameplayClockTest.cs
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…
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LimitedCapacityQueueTest.cs
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…
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OngoingOperationTrackerTest.cs
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Add failing test case
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2021-01-30 20:55:56 +01:00 |
PeriodTrackerTest.cs
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…
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ReverseQueueTest.cs
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Implement dynamic previous hitobject retention for Skill class
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2021-04-03 20:28:51 +11:00 |
ScoreInfoTest.cs
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Add deep cloning support to `Score`/`ScoreInfo`/`Replay`
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2021-07-19 14:14:28 +09:00 |
SessionStaticsTest.cs
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Add SessionStaticsTest
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2021-04-18 23:04:28 -04:00 |
TaskChainTest.cs
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Revert test changes to test original class/scope
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2021-01-29 16:20:26 +09:00 |
TimeDisplayExtensionTest.cs
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Add new extension for formatting time durations
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2021-07-31 16:45:53 +09:00 |