osu/osu.Game.Rulesets.Catch/Objects/JuiceStreamPathVertex.cs

34 lines
885 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
#nullable enable
namespace osu.Game.Rulesets.Catch.Objects
{
/// <summary>
/// A vertex of a <see cref="JuiceStreamPath"/>.
/// </summary>
public readonly struct JuiceStreamPathVertex : IComparable<JuiceStreamPathVertex>
{
public readonly double Distance;
public readonly float X;
public JuiceStreamPathVertex(double distance, float x)
{
Distance = distance;
X = x;
}
public int CompareTo(JuiceStreamPathVertex other)
{
int c = Distance.CompareTo(other.Distance);
return c != 0 ? c : X.CompareTo(other.X);
}
public override string ToString() => $"({Distance}, {X})";
}
}