mirror of
https://github.com/ppy/osu
synced 2024-12-12 18:07:52 +00:00
151 lines
4.6 KiB
C#
151 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osuTK;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Storyboards.Drawables
|
|
{
|
|
public class DrawableStoryboardSprite : SkinReloadableDrawable, IFlippable, IVectorScalable
|
|
{
|
|
public StoryboardSprite Sprite { get; }
|
|
|
|
private Sprite drawableSprite;
|
|
|
|
private TextureStore storyboardTextureStore;
|
|
|
|
private string texturePath;
|
|
|
|
private bool flipH;
|
|
|
|
public bool FlipH
|
|
{
|
|
get => flipH;
|
|
set
|
|
{
|
|
if (flipH == value)
|
|
return;
|
|
|
|
flipH = value;
|
|
Invalidate(Invalidation.MiscGeometry);
|
|
}
|
|
}
|
|
|
|
private bool flipV;
|
|
|
|
public bool FlipV
|
|
{
|
|
get => flipV;
|
|
set
|
|
{
|
|
if (flipV == value)
|
|
return;
|
|
|
|
flipV = value;
|
|
Invalidate(Invalidation.MiscGeometry);
|
|
}
|
|
}
|
|
|
|
private Vector2 vectorScale = Vector2.One;
|
|
|
|
public Vector2 VectorScale
|
|
{
|
|
get => vectorScale;
|
|
set
|
|
{
|
|
if (Math.Abs(value.X) < Precision.FLOAT_EPSILON)
|
|
value.X = Precision.FLOAT_EPSILON;
|
|
if (Math.Abs(value.Y) < Precision.FLOAT_EPSILON)
|
|
value.Y = Precision.FLOAT_EPSILON;
|
|
|
|
if (vectorScale == value)
|
|
return;
|
|
|
|
if (!Validation.IsFinite(value)) throw new ArgumentException($@"{nameof(VectorScale)} must be finite, but is {value}.");
|
|
|
|
vectorScale = value;
|
|
Invalidate(Invalidation.MiscGeometry);
|
|
}
|
|
}
|
|
|
|
public override bool RemoveWhenNotAlive => false;
|
|
|
|
protected override Vector2 DrawScale
|
|
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale;
|
|
|
|
public override Anchor Origin
|
|
{
|
|
get
|
|
{
|
|
var origin = base.Origin;
|
|
|
|
if (FlipH)
|
|
{
|
|
if (origin.HasFlag(Anchor.x0))
|
|
origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
|
else if (origin.HasFlag(Anchor.x2))
|
|
origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
|
}
|
|
|
|
if (FlipV)
|
|
{
|
|
if (origin.HasFlag(Anchor.y0))
|
|
origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
|
else if (origin.HasFlag(Anchor.y2))
|
|
origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
|
}
|
|
|
|
return origin;
|
|
}
|
|
}
|
|
|
|
public override bool IsPresent
|
|
=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
|
|
|
|
public DrawableStoryboardSprite(StoryboardSprite sprite)
|
|
{
|
|
Sprite = sprite;
|
|
Origin = sprite.Origin;
|
|
Position = sprite.InitialPosition;
|
|
|
|
LifetimeStart = sprite.StartTime;
|
|
LifetimeEnd = sprite.EndTime;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(ISkinSource skin, IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
|
|
{
|
|
InternalChild = drawableSprite = new Sprite
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre
|
|
};
|
|
|
|
storyboardTextureStore = textureStore;
|
|
|
|
texturePath = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Sprite.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
|
|
|
|
Sprite.ApplyTransforms(this);
|
|
}
|
|
|
|
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
|
{
|
|
base.SkinChanged(skin, allowFallback);
|
|
var newTexture = skin?.GetTexture(Sprite.Path) ?? storyboardTextureStore?.Get(texturePath);
|
|
|
|
if (drawableSprite.Texture == newTexture) return;
|
|
|
|
drawableSprite.Size = Vector2.Zero; // Sprite size needs to be recalculated (e.g. aspect ratio of combo number textures may differ between skins)
|
|
drawableSprite.Texture = newTexture;
|
|
}
|
|
}
|
|
}
|