mirror of https://github.com/ppy/osu
143 lines
5.9 KiB
C#
143 lines
5.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneMultiplayerMatchSongSelect : MultiplayerTestScene
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{
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private BeatmapManager manager;
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private RulesetStore rulesets;
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private IList<BeatmapInfo> beatmaps => importedBeatmapSet?.PerformRead(s => s.Beatmaps) ?? new List<BeatmapInfo>();
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private TestMultiplayerMatchSongSelect songSelect;
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private Live<BeatmapSetInfo> importedBeatmapSet;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Realm);
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importedBeatmapSet = manager.Import(TestResources.CreateTestBeatmapSetInfo(8, rulesets.AvailableRulesets.ToArray()));
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("reset", () =>
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{
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Ruleset.Value = new OsuRuleset().RulesetInfo;
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Beatmap.SetDefault();
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SelectedMods.SetDefault();
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});
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AddStep("create song select", () => LoadScreen(songSelect = new TestMultiplayerMatchSongSelect(SelectedRoom.Value)));
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AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
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}
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[Test]
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public void TestSelectFreeMods()
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{
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AddStep("set some freemods", () => songSelect.FreeMods.Value = new OsuRuleset().GetModsFor(ModType.Fun).ToArray());
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AddStep("set all freemods", () => songSelect.FreeMods.Value = new OsuRuleset().CreateAllMods().ToArray());
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AddStep("set no freemods", () => songSelect.FreeMods.Value = Array.Empty<Mod>());
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}
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[Test]
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public void TestBeatmapConfirmed()
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{
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BeatmapInfo selectedBeatmap = null;
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AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddStep("select beatmap",
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() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID)));
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AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
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AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
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AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
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AddStep("confirm selection", () => songSelect.FinaliseSelection());
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AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
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AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
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AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));
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AddAssert("mods not changed", () => SelectedMods.Value.Single() is TaikoModDoubleTime);
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}
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[TestCase(typeof(OsuModHidden), typeof(OsuModHidden))] // Same mod.
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[TestCase(typeof(OsuModHidden), typeof(OsuModTraceable))] // Incompatible.
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public void TestAllowedModDeselectedWhenRequired(Type allowedMod, Type requiredMod)
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{
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AddStep("change ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
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AddStep($"select {allowedMod.ReadableName()} as allowed", () => songSelect.FreeMods.Value = new[] { (Mod)Activator.CreateInstance(allowedMod) });
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AddStep($"select {requiredMod.ReadableName()} as required", () => songSelect.Mods.Value = new[] { (Mod)Activator.CreateInstance(requiredMod) });
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AddAssert("freemods empty", () => songSelect.FreeMods.Value.Count == 0);
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// A previous test's mod overlay could still be fading out.
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AddUntilStep("wait for only one freemod overlay", () => this.ChildrenOfType<FreeModSelectOverlay>().Count() == 1);
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assertFreeModNotShown(allowedMod);
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assertFreeModNotShown(requiredMod);
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}
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private void assertFreeModNotShown(Type type)
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{
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AddAssert($"{type.ReadableName()} not displayed in freemod overlay",
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() => this.ChildrenOfType<FreeModSelectOverlay>()
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.Single()
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.ChildrenOfType<ModPanel>()
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.Where(panel => panel.Visible)
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.All(b => b.Mod.GetType() != type));
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}
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private partial class TestMultiplayerMatchSongSelect : MultiplayerMatchSongSelect
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{
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public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
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public new Bindable<IReadOnlyList<Mod>> FreeMods => base.FreeMods;
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public new BeatmapCarousel Carousel => base.Carousel;
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public TestMultiplayerMatchSongSelect(Room room)
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: base(room)
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{
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}
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}
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}
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}
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