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https://github.com/ppy/osu
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76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneSelectionBlueprintDeselection : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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[Test]
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public void TestSingleDeleteAtSameTime()
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{
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HitCircle? circle1 = null;
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AddStep("add two circles at the same time", () =>
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{
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EditorClock.Seek(0);
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circle1 = new HitCircle();
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var circle2 = new HitCircle();
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EditorBeatmap.Add(circle1);
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EditorBeatmap.Add(circle2);
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EditorBeatmap.SelectedHitObjects.Add(circle1);
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EditorBeatmap.SelectedHitObjects.Add(circle2);
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});
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AddStep("delete the first circle", () => EditorBeatmap.Remove(circle1));
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AddAssert("one hitobject remains", () => EditorBeatmap.HitObjects.Count == 1);
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AddAssert("one hitobject selected", () => EditorBeatmap.SelectedHitObjects.Count == 1);
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}
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[Test]
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public void TestBigStackDeleteAtSameTime()
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{
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AddStep("add 20 circles at the same time", () =>
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{
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EditorClock.Seek(0);
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for (int i = 0; i < 20; i++)
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{
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EditorBeatmap.Add(new HitCircle());
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}
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});
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AddStep("select half of the circles", () =>
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{
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foreach (var hitObject in EditorBeatmap.HitObjects.SkipLast(10).Reverse())
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{
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EditorBeatmap.SelectedHitObjects.Add(hitObject);
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}
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});
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AddStep("delete all selected circles", () =>
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{
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InputManager.PressKey(Key.Delete);
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InputManager.ReleaseKey(Key.Delete);
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});
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AddAssert("10 hitobjects remain", () => EditorBeatmap.HitObjects.Count == 10);
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AddAssert("no hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 0);
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}
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}
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}
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