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IApplicableFailOverride.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
IApplicableMod.cs
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IApplicableToAudio.cs
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Add missing license header and remove unused usings
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2020-06-17 15:30:23 +01:00 |
IApplicableToBeatmap.cs
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IApplicableToBeatmapConverter.cs
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IApplicableToDifficulty.cs
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IApplicableToDrawableHitObject.cs
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IApplicableToDrawableRuleset.cs
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IApplicableToHealthProcessor.cs
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IApplicableToHitObject.cs
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IApplicableToHUD.cs
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IApplicableToPlayer.cs
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IApplicableToSample.cs
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Create IApplicableToSample
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2020-06-16 14:54:05 +01:00 |
IApplicableToScoreProcessor.cs
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IApplicableToTrack.cs
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IMod.cs
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IReadFromConfig.cs
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IUpdatableByPlayfield.cs
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Mod.cs
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Simplify string construction logic
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2020-03-23 15:20:56 +09:00 |
ModAutoplay.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
ModBlockFail.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
ModCinema.cs
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ModDaycore.cs
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ModDifficultyAdjust.cs
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use N1 format instead of 0.#
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2020-03-22 22:54:21 -04:00 |
ModDoubleTime.cs
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move SettingDescription override to ModRateAdjust
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2020-03-22 22:57:46 -04:00 |
ModEasy.cs
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Apply new resharper formatting fixes
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2020-06-09 23:38:54 +09:00 |
ModFlashlight.cs
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Adjust rank when flashlight is enabled
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2020-07-02 12:39:37 -07:00 |
ModHalfTime.cs
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move SettingDescription override to ModRateAdjust
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2020-03-22 22:57:46 -04:00 |
ModHardRock.cs
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Fix a couple more new formatting issues
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2020-06-10 00:09:29 +09:00 |
ModHidden.cs
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Fix spinners being considered the "first object" for increased visibility in hidden
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2020-04-16 14:11:38 +09:00 |
ModNightcore.cs
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Update naming
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2020-06-23 21:27:01 +09:00 |
ModNoFail.cs
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ModNoMod.cs
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ModPerfect.cs
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ModRandom.cs
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Implement random mod for taiko
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2020-03-23 12:09:30 +09:00 |
ModRateAdjust.cs
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Implement grouping interface IApplicableToAudio
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2020-06-17 14:11:00 +01:00 |
ModRelax.cs
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ModSuddenDeath.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
ModTimeRamp.cs
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Fix crash due to unsafe mod deserialisation
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2020-06-26 23:21:44 +09:00 |
ModType.cs
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ModWindDown.cs
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Use consistent setting casing
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2020-06-13 16:30:21 +01:00 |
ModWindUp.cs
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Use consistent setting casing
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2020-06-13 16:30:21 +01:00 |
MultiMod.cs
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