osu/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs

556 lines
26 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneSliderInput : RateAdjustedBeatmapTestScene
{
private const double time_before_slider = 250;
private const double time_slider_start = 1500;
private const double time_during_slide_1 = 2500;
private const double time_during_slide_2 = 3000;
private const double time_during_slide_3 = 3500;
private const double time_during_slide_4 = 3800;
private const double time_slider_end = 4000;
private ScoreAccessibleReplayPlayer currentPlayer = null!;
private const float slider_path_length = 25;
private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
[TestCase(30, 0)]
[TestCase(30, 1)]
[TestCase(40, 0)]
[TestCase(40, 1)]
[TestCase(50, 1)]
[TestCase(60, 1)]
[TestCase(70, 1)]
[TestCase(80, 1)]
[TestCase(80, 0)]
[TestCase(80, 10)]
[TestCase(90, 1)]
[Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")]
public void TestVeryShortSliderMissHead(float sliderLength, int repeatCount)
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(50, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start - 10 },
new OsuReplayFrame { Position = new Vector2(50, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 2000 },
}, new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 10f,
RepeatCount = repeatCount,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(sliderLength, 0),
}),
}, 240, 1);
AddAssert("Head judgement is first", () => judgementResults[0].HitObject is SliderHeadCircle);
AddAssert("Tail judgement is second last", () => judgementResults[^2].HitObject is SliderTailCircle);
AddAssert("Slider judgement is last", () => judgementResults[^1].HitObject is Slider);
}
// Making these too short causes breakage from frames not being processed fast enough.
// To keep things simple, these tests are crafted to always be >16ms length.
// If sliders shorter than this are ever used in gameplay it will probably break things and we can revisit.
[TestCase(30, 0)]
[TestCase(30, 1)]
[TestCase(40, 0)]
[TestCase(40, 1)]
[TestCase(50, 1)]
[TestCase(60, 1)]
[TestCase(70, 1)]
[TestCase(80, 1)]
[TestCase(80, 0)]
[TestCase(80, 10)]
[TestCase(90, 1)]
[Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")]
public void TestVeryShortSlider(float sliderLength, int repeatCount)
{
Slider slider;
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(10, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start - 10 },
new OsuReplayFrame { Position = new Vector2(10, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 2000 },
}, slider = new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 10f,
RepeatCount = repeatCount,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(sliderLength, 0),
}),
}, 240, 1);
assertAllMaxJudgements();
AddAssert("Head judgement is first", () => judgementResults.First().HitObject is SliderHeadCircle);
// Even if the last tick is hit early, the slider should always execute its final judgement at its endtime.
// If not, hitsounds will not play on time.
AddAssert("Judgement offset is zero", () => judgementResults.Last().TimeOffset == 0);
AddAssert("Slider judged at end time", () => judgementResults.Last().TimeAbsolute, () => Is.EqualTo(slider.EndTime));
AddAssert("Slider is last judgement", () => judgementResults[^1].HitObject, Is.TypeOf<Slider>);
AddAssert("Tail is second last judgement", () => judgementResults[^2].HitObject, Is.TypeOf<SliderTailCircle>);
}
[TestCase(300, false)]
[TestCase(200, true)]
[TestCase(150, true)]
[TestCase(120, true)]
[TestCase(60, true)]
[TestCase(10, true)]
[TestCase(0, true)]
[TestCase(-30, false)]
[Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")]
public void TestTailLeniency(float finalPosition, bool hit)
{
Slider slider;
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(finalPosition, slider_path_length * 3), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 20 },
}, slider = new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 10f,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(slider_path_length * 10, 0),
new Vector2(slider_path_length * 10, slider_path_length * 3),
new Vector2(0, slider_path_length * 3),
}),
}, 240, 1);
if (hit)
assertAllMaxJudgements();
else
assertMidSliderJudgementFail();
AddAssert("Head judgement is first", () => judgementResults.First().HitObject is SliderHeadCircle);
// Even if the last tick is hit early, the slider should always execute its final judgement at its endtime.
// If not, hitsounds will not play on time.
AddAssert("Judgement offset is zero", () => judgementResults.Last().TimeOffset == 0);
AddAssert("Slider judged at end time", () => judgementResults.Last().TimeAbsolute, () => Is.EqualTo(slider.EndTime));
}
[Test]
public void TestPressBothKeysSimultaneouslyAndReleaseOne()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
assertAllMaxJudgements();
}
/// <summary>
/// Scenario:
/// - Press a key before a slider starts
/// - Press the other key on the slider head timed correctly while holding the original key
/// - Release the latter pressed key
/// Expected Result:
/// A passing test case will have the cursor lose tracking on replay frame 3.
/// </summary>
[Test]
public void TestInvalidKeyTransfer()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
});
assertMidSliderJudgementFail();
}
/// <summary>
/// Scenario:
/// - Press a key on the slider head timed correctly
/// - Press the other key in the middle of the slider while holding the original key
/// - Release the original key used to hit the slider
/// Expected Result:
/// A passing test case will have the cursor continue tracking on replay frame 3.
/// </summary>
[Test]
public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
});
assertAllMaxJudgements();
}
/// <summary>
/// Scenario:
/// - Press a key on the slider head timed correctly
/// - Press the other key in the middle of the slider while holding the original key
/// - Release the new key that was pressed second
/// Expected Result:
/// A passing test case will have the cursor continue tracking on replay frame 3.
/// </summary>
[Test]
public void TestTrackingRetentionLeftRightLeft()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
assertAllMaxJudgements();
}
/// <summary>
/// Scenario:
/// - Press a key before a slider starts
/// - Press the other key on the slider head timed correctly while holding the original key
/// - Release the key that was held down before the slider started.
/// Expected Result:
/// A passing test case will have the cursor continue tracking on replay frame 3
/// </summary>
[Test]
public void TestTrackingLeftBeforeSliderToRight()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
assertAllMaxJudgements();
}
/// <summary>
/// Scenario:
/// - Press a key before a slider starts
/// - Hold the key down throughout the slider without pressing any other buttons.
/// Expected Result:
/// A passing test case will have the cursor track the slider, but miss the slider head.
/// </summary>
[Test]
public void TestTrackingPreclicked()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
});
assertHeadMissTailTracked();
}
/// <summary>
/// Scenario:
/// - Press a key before a slider starts
/// - Hold the key down after the slider starts
/// - Move the cursor away from the slider body
/// - Move the cursor back onto the body
/// Expected Result:
/// A passing test case will have the cursor track the slider, miss the head, miss the ticks where its outside of the body, and resume tracking when the cursor returns.
/// </summary>
[Test]
public void TestTrackingReturnMidSlider()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
});
assertMidSliderJudgements();
}
/// <summary>
/// Scenario:
/// - Press a key before a slider starts
/// - Press the other key on the slider head timed correctly while holding the original key
/// - Release the key used to hit the slider head
/// - While holding the first key, move the cursor away from the slider body
/// - Still holding the first key, move the cursor back to the slider body
/// Expected Result:
/// A passing test case will have the slider not track despite having the cursor return to the slider body.
/// </summary>
[Test]
public void TestTrackingReturnMidSliderKeyDownBefore()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
});
assertMidSliderJudgementFail();
}
/// <summary>
/// Scenario:
/// - Wait for the slider to reach a mid-point
/// - Press a key away from the slider body
/// - While holding down the key, move into the slider body
/// Expected Result:
/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
/// </summary>
[Test]
public void TestTrackingMidSlider()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
});
assertMidSliderJudgements();
}
/// <summary>
/// Scenario:
/// - Press a key before the slider starts
/// - Press another key on the slider head while holding the original key
/// - Move out of the slider body while releasing the two pressed keys
/// - Move back into the slider body while pressing any key.
/// Expected Result:
/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
/// </summary>
[Test]
public void TestMidSliderTrackingAcquired()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_1 },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
});
assertMidSliderJudgements();
}
[Test]
public void TestMidSliderTrackingAcquiredWithMouseDownOutsideSlider()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
});
assertMidSliderJudgements();
}
/// <summary>
/// Scenario:
/// - Press a key on the slider head
/// - While holding the key, move outside of the slider body with the cursor
/// - Release the key while outside of the slider body
/// - Press the key again while outside of the slider body
/// - Move back into the slider body while holding the pressed key
/// Expected Result:
/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
/// </summary>
[Test]
public void TestTrackingReleasedValidKey()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_2 },
new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
});
assertMidSliderJudgements();
}
/// <summary>
/// Scenario:
/// - Press a key on the slider head
/// - While holding the key, move cursor close to the edge of tracking area
/// - Keep the cursor on the edge of tracking area until the slider ends
/// Expected Result:
/// A passing test case will have the slider track the cursor throughout the whole test.
/// </summary>
[Test]
public void TestTrackingAreaEdge()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.19f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});
assertAllMaxJudgements();
}
/// <summary>
/// Scenario:
/// - Press a key on the slider head
/// - While holding the key, move cursor just outside the tracking area
/// - Keep the cursor just outside the tracking area until the slider ends
/// Expected Result:
/// A passing test case will have the slider drop the tracking on frame 2.
/// </summary>
[Test]
public void TestTrackingAreaOutsideEdge()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.21f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});
assertMidSliderJudgementFail();
}
private void assertAllMaxJudgements()
{
AddAssert("All judgements max", () =>
{
return judgementResults.Select(j => (j.HitObject, j.Type));
}, () => Is.EqualTo(judgementResults.Select(j => (j.HitObject, j.Judgement.MaxResult))));
}
private void assertHeadMissTailTracked()
{
AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit));
AddAssert("Slider head missed", () => judgementResults.First().IsHit, () => Is.False);
}
private void assertMidSliderJudgements()
{
AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit));
}
private void assertMidSliderJudgementFail()
{
AddAssert("Tracking lost", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.IgnoreMiss));
}
private void performTest(List<ReplayFrame> frames, Slider? slider = null, double? bpm = null, int? tickRate = null)
{
slider ??= new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 0.1f,
Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(slider_path_length, 0),
}, slider_path_length),
};
AddStep("load player", () =>
{
var cpi = new ControlPointInfo();
if (bpm != null)
cpi.Add(0, new TimingControlPoint { BeatLength = 60000 / bpm.Value });
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects = { slider },
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderTickRate = tickRate ?? 3,
SliderMultiplier = 1,
},
Ruleset = new OsuRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
});
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults.Clear();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}