mirror of https://github.com/ppy/osu
556 lines
26 KiB
C#
556 lines
26 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneSliderInput : RateAdjustedBeatmapTestScene
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{
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private const double time_before_slider = 250;
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private const double time_slider_start = 1500;
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private const double time_during_slide_1 = 2500;
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private const double time_during_slide_2 = 3000;
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private const double time_during_slide_3 = 3500;
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private const double time_during_slide_4 = 3800;
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private const double time_slider_end = 4000;
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private ScoreAccessibleReplayPlayer currentPlayer = null!;
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private const float slider_path_length = 25;
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private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
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[TestCase(30, 0)]
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[TestCase(30, 1)]
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[TestCase(40, 0)]
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[TestCase(40, 1)]
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[TestCase(50, 1)]
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[TestCase(60, 1)]
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[TestCase(70, 1)]
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[TestCase(80, 1)]
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[TestCase(80, 0)]
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[TestCase(80, 10)]
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[TestCase(90, 1)]
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[Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")]
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public void TestVeryShortSliderMissHead(float sliderLength, int repeatCount)
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(50, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start - 10 },
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new OsuReplayFrame { Position = new Vector2(50, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 2000 },
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}, new Slider
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{
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StartTime = time_slider_start,
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Position = new Vector2(0, 0),
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SliderVelocityMultiplier = 10f,
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RepeatCount = repeatCount,
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Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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new Vector2(sliderLength, 0),
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}),
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}, 240, 1);
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AddAssert("Head judgement is first", () => judgementResults[0].HitObject is SliderHeadCircle);
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AddAssert("Tail judgement is second last", () => judgementResults[^2].HitObject is SliderTailCircle);
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AddAssert("Slider judgement is last", () => judgementResults[^1].HitObject is Slider);
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}
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// Making these too short causes breakage from frames not being processed fast enough.
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// To keep things simple, these tests are crafted to always be >16ms length.
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// If sliders shorter than this are ever used in gameplay it will probably break things and we can revisit.
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[TestCase(30, 0)]
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[TestCase(30, 1)]
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[TestCase(40, 0)]
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[TestCase(40, 1)]
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[TestCase(50, 1)]
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[TestCase(60, 1)]
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[TestCase(70, 1)]
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[TestCase(80, 1)]
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[TestCase(80, 0)]
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[TestCase(80, 10)]
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[TestCase(90, 1)]
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[Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")]
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public void TestVeryShortSlider(float sliderLength, int repeatCount)
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{
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Slider slider;
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(10, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start - 10 },
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new OsuReplayFrame { Position = new Vector2(10, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 2000 },
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}, slider = new Slider
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{
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StartTime = time_slider_start,
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Position = new Vector2(0, 0),
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SliderVelocityMultiplier = 10f,
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RepeatCount = repeatCount,
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Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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new Vector2(sliderLength, 0),
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}),
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}, 240, 1);
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assertAllMaxJudgements();
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AddAssert("Head judgement is first", () => judgementResults.First().HitObject is SliderHeadCircle);
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// Even if the last tick is hit early, the slider should always execute its final judgement at its endtime.
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// If not, hitsounds will not play on time.
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AddAssert("Judgement offset is zero", () => judgementResults.Last().TimeOffset == 0);
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AddAssert("Slider judged at end time", () => judgementResults.Last().TimeAbsolute, () => Is.EqualTo(slider.EndTime));
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AddAssert("Slider is last judgement", () => judgementResults[^1].HitObject, Is.TypeOf<Slider>);
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AddAssert("Tail is second last judgement", () => judgementResults[^2].HitObject, Is.TypeOf<SliderTailCircle>);
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}
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[TestCase(300, false)]
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[TestCase(200, true)]
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[TestCase(150, true)]
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[TestCase(120, true)]
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[TestCase(60, true)]
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[TestCase(10, true)]
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[TestCase(0, true)]
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[TestCase(-30, false)]
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[Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")]
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public void TestTailLeniency(float finalPosition, bool hit)
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{
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Slider slider;
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(finalPosition, slider_path_length * 3), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 20 },
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}, slider = new Slider
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{
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StartTime = time_slider_start,
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Position = new Vector2(0, 0),
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SliderVelocityMultiplier = 10f,
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Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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new Vector2(slider_path_length * 10, 0),
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new Vector2(slider_path_length * 10, slider_path_length * 3),
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new Vector2(0, slider_path_length * 3),
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}),
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}, 240, 1);
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if (hit)
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assertAllMaxJudgements();
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else
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assertMidSliderJudgementFail();
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AddAssert("Head judgement is first", () => judgementResults.First().HitObject is SliderHeadCircle);
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// Even if the last tick is hit early, the slider should always execute its final judgement at its endtime.
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// If not, hitsounds will not play on time.
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AddAssert("Judgement offset is zero", () => judgementResults.Last().TimeOffset == 0);
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AddAssert("Slider judged at end time", () => judgementResults.Last().TimeAbsolute, () => Is.EqualTo(slider.EndTime));
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}
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[Test]
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public void TestPressBothKeysSimultaneouslyAndReleaseOne()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
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});
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assertAllMaxJudgements();
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Press the other key on the slider head timed correctly while holding the original key
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/// - Release the latter pressed key
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/// Expected Result:
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/// A passing test case will have the cursor lose tracking on replay frame 3.
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/// </summary>
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[Test]
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public void TestInvalidKeyTransfer()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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});
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assertMidSliderJudgementFail();
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}
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/// <summary>
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/// Scenario:
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/// - Press a key on the slider head timed correctly
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/// - Press the other key in the middle of the slider while holding the original key
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/// - Release the original key used to hit the slider
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on replay frame 3.
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/// </summary>
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[Test]
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public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
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});
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assertAllMaxJudgements();
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}
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/// <summary>
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/// Scenario:
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/// - Press a key on the slider head timed correctly
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/// - Press the other key in the middle of the slider while holding the original key
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/// - Release the new key that was pressed second
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on replay frame 3.
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/// </summary>
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[Test]
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public void TestTrackingRetentionLeftRightLeft()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
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});
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assertAllMaxJudgements();
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Press the other key on the slider head timed correctly while holding the original key
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/// - Release the key that was held down before the slider started.
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on replay frame 3
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/// </summary>
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[Test]
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public void TestTrackingLeftBeforeSliderToRight()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
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});
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assertAllMaxJudgements();
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Hold the key down throughout the slider without pressing any other buttons.
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/// Expected Result:
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/// A passing test case will have the cursor track the slider, but miss the slider head.
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/// </summary>
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[Test]
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public void TestTrackingPreclicked()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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});
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assertHeadMissTailTracked();
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Hold the key down after the slider starts
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/// - Move the cursor away from the slider body
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/// - Move the cursor back onto the body
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/// Expected Result:
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/// A passing test case will have the cursor track the slider, miss the head, miss the ticks where its outside of the body, and resume tracking when the cursor returns.
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/// </summary>
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[Test]
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public void TestTrackingReturnMidSlider()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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});
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assertMidSliderJudgements();
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Press the other key on the slider head timed correctly while holding the original key
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/// - Release the key used to hit the slider head
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/// - While holding the first key, move the cursor away from the slider body
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/// - Still holding the first key, move the cursor back to the slider body
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/// Expected Result:
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/// A passing test case will have the slider not track despite having the cursor return to the slider body.
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/// </summary>
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[Test]
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public void TestTrackingReturnMidSliderKeyDownBefore()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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});
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assertMidSliderJudgementFail();
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}
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/// <summary>
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/// Scenario:
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/// - Wait for the slider to reach a mid-point
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/// - Press a key away from the slider body
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/// - While holding down the key, move into the slider body
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/// Expected Result:
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/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
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/// </summary>
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[Test]
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public void TestTrackingMidSlider()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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});
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assertMidSliderJudgements();
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before the slider starts
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/// - Press another key on the slider head while holding the original key
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/// - Move out of the slider body while releasing the two pressed keys
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/// - Move back into the slider body while pressing any key.
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/// Expected Result:
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/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
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/// </summary>
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[Test]
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public void TestMidSliderTrackingAcquired()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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});
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assertMidSliderJudgements();
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}
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[Test]
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public void TestMidSliderTrackingAcquiredWithMouseDownOutsideSlider()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
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});
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assertMidSliderJudgements();
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}
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/// <summary>
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/// Scenario:
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/// - Press a key on the slider head
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/// - While holding the key, move outside of the slider body with the cursor
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/// - Release the key while outside of the slider body
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/// - Press the key again while outside of the slider body
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/// - Move back into the slider body while holding the pressed key
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/// Expected Result:
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/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
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/// </summary>
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[Test]
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public void TestTrackingReleasedValidKey()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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});
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assertMidSliderJudgements();
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}
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/// <summary>
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/// Scenario:
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/// - Press a key on the slider head
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/// - While holding the key, move cursor close to the edge of tracking area
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/// - Keep the cursor on the edge of tracking area until the slider ends
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/// Expected Result:
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/// A passing test case will have the slider track the cursor throughout the whole test.
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/// </summary>
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[Test]
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public void TestTrackingAreaEdge()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.19f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
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new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
|
|
});
|
|
|
|
assertAllMaxJudgements();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key on the slider head
|
|
/// - While holding the key, move cursor just outside the tracking area
|
|
/// - Keep the cursor just outside the tracking area until the slider ends
|
|
/// Expected Result:
|
|
/// A passing test case will have the slider drop the tracking on frame 2.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTrackingAreaOutsideEdge()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.21f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
|
|
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
|
|
});
|
|
|
|
assertMidSliderJudgementFail();
|
|
}
|
|
|
|
private void assertAllMaxJudgements()
|
|
{
|
|
AddAssert("All judgements max", () =>
|
|
{
|
|
return judgementResults.Select(j => (j.HitObject, j.Type));
|
|
}, () => Is.EqualTo(judgementResults.Select(j => (j.HitObject, j.Judgement.MaxResult))));
|
|
}
|
|
|
|
private void assertHeadMissTailTracked()
|
|
{
|
|
AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit));
|
|
AddAssert("Slider head missed", () => judgementResults.First().IsHit, () => Is.False);
|
|
}
|
|
|
|
private void assertMidSliderJudgements()
|
|
{
|
|
AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit));
|
|
}
|
|
|
|
private void assertMidSliderJudgementFail()
|
|
{
|
|
AddAssert("Tracking lost", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.IgnoreMiss));
|
|
}
|
|
|
|
private void performTest(List<ReplayFrame> frames, Slider? slider = null, double? bpm = null, int? tickRate = null)
|
|
{
|
|
slider ??= new Slider
|
|
{
|
|
StartTime = time_slider_start,
|
|
Position = new Vector2(0, 0),
|
|
SliderVelocityMultiplier = 0.1f,
|
|
Path = new SliderPath(PathType.PERFECT_CURVE, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(slider_path_length, 0),
|
|
}, slider_path_length),
|
|
};
|
|
|
|
AddStep("load player", () =>
|
|
{
|
|
var cpi = new ControlPointInfo();
|
|
|
|
if (bpm != null)
|
|
cpi.Add(0, new TimingControlPoint { BeatLength = 60000 / bpm.Value });
|
|
|
|
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
|
{
|
|
HitObjects = { slider },
|
|
BeatmapInfo =
|
|
{
|
|
Difficulty = new BeatmapDifficulty
|
|
{
|
|
SliderTickRate = tickRate ?? 3,
|
|
SliderMultiplier = 1,
|
|
},
|
|
Ruleset = new OsuRuleset().RulesetInfo,
|
|
},
|
|
ControlPointInfo = cpi,
|
|
});
|
|
|
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
|
|
|
p.OnLoadComplete += _ =>
|
|
{
|
|
p.ScoreProcessor.NewJudgement += result =>
|
|
{
|
|
if (currentPlayer == p) judgementResults.Add(result);
|
|
};
|
|
};
|
|
|
|
LoadScreen(currentPlayer = p);
|
|
judgementResults.Clear();
|
|
});
|
|
|
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
|
}
|
|
|
|
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
|
{
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
|
|
protected override bool PauseOnFocusLost => false;
|
|
|
|
public ScoreAccessibleReplayPlayer(Score score)
|
|
: base(score, new PlayerConfiguration
|
|
{
|
|
AllowPause = false,
|
|
ShowResults = false,
|
|
})
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|