mirror of
https://github.com/ppy/osu
synced 2024-12-30 10:52:30 +00:00
184 lines
7.7 KiB
C#
184 lines
7.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
|
|
namespace osu.Game.Rulesets.Objects
|
|
{
|
|
public static class SliderEventGenerator
|
|
{
|
|
// ReSharper disable once MethodOverloadWithOptionalParameter
|
|
public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount,
|
|
double? legacyLastTickOffset, CancellationToken cancellationToken = default)
|
|
{
|
|
// A very lenient maximum length of a slider for ticks to be generated.
|
|
// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
|
|
const double max_length = 100000;
|
|
|
|
double length = Math.Min(max_length, totalDistance);
|
|
tickDistance = Math.Clamp(tickDistance, 0, length);
|
|
|
|
double minDistanceFromEnd = velocity * 10;
|
|
|
|
yield return new SliderEventDescriptor
|
|
{
|
|
Type = SliderEventType.Head,
|
|
SpanIndex = 0,
|
|
SpanStartTime = startTime,
|
|
Time = startTime,
|
|
PathProgress = 0,
|
|
};
|
|
|
|
if (tickDistance != 0)
|
|
{
|
|
for (int span = 0; span < spanCount; span++)
|
|
{
|
|
double spanStartTime = startTime + span * spanDuration;
|
|
bool reversed = span % 2 == 1;
|
|
|
|
var ticks = generateTicks(span, spanStartTime, spanDuration, reversed, length, tickDistance, minDistanceFromEnd, cancellationToken);
|
|
|
|
if (reversed)
|
|
{
|
|
// For repeat spans, ticks are returned in reverse-StartTime order, which is undesirable for some rulesets
|
|
ticks = ticks.Reverse();
|
|
}
|
|
|
|
foreach (var e in ticks)
|
|
yield return e;
|
|
|
|
if (span < spanCount - 1)
|
|
{
|
|
yield return new SliderEventDescriptor
|
|
{
|
|
Type = SliderEventType.Repeat,
|
|
SpanIndex = span,
|
|
SpanStartTime = startTime + span * spanDuration,
|
|
Time = spanStartTime + spanDuration,
|
|
PathProgress = (span + 1) % 2,
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
double totalDuration = spanCount * spanDuration;
|
|
|
|
// Okay, I'll level with you. I made a mistake. It was 2007.
|
|
// Times were simpler. osu! was but in its infancy and sliders were a new concept.
|
|
// A hack was made, which has unfortunately lived through until this day.
|
|
//
|
|
// This legacy tick is used for some calculations and judgements where audio output is not required.
|
|
// Generally we are keeping this around just for difficulty compatibility.
|
|
// Optimistically we do not want to ever use this for anything user-facing going forwards.
|
|
|
|
int finalSpanIndex = spanCount - 1;
|
|
double finalSpanStartTime = startTime + finalSpanIndex * spanDuration;
|
|
double finalSpanEndTime = Math.Max(startTime + totalDuration / 2, (finalSpanStartTime + spanDuration) - (legacyLastTickOffset ?? 0));
|
|
double finalProgress = (finalSpanEndTime - finalSpanStartTime) / spanDuration;
|
|
|
|
if (spanCount % 2 == 0) finalProgress = 1 - finalProgress;
|
|
|
|
yield return new SliderEventDescriptor
|
|
{
|
|
Type = SliderEventType.LegacyLastTick,
|
|
SpanIndex = finalSpanIndex,
|
|
SpanStartTime = finalSpanStartTime,
|
|
Time = finalSpanEndTime,
|
|
PathProgress = finalProgress,
|
|
};
|
|
|
|
yield return new SliderEventDescriptor
|
|
{
|
|
Type = SliderEventType.Tail,
|
|
SpanIndex = finalSpanIndex,
|
|
SpanStartTime = startTime + (spanCount - 1) * spanDuration,
|
|
Time = startTime + totalDuration,
|
|
PathProgress = spanCount % 2,
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates the ticks for a span of the slider.
|
|
/// </summary>
|
|
/// <param name="spanIndex">The span index.</param>
|
|
/// <param name="spanStartTime">The start time of the span.</param>
|
|
/// <param name="spanDuration">The duration of the span.</param>
|
|
/// <param name="reversed">Whether the span is reversed.</param>
|
|
/// <param name="length">The length of the path.</param>
|
|
/// <param name="tickDistance">The distance between each tick.</param>
|
|
/// <param name="minDistanceFromEnd">The distance from the end of the path at which ticks are not allowed to be added.</param>
|
|
/// <param name="cancellationToken">The cancellation token.</param>
|
|
/// <returns>A <see cref="SliderEventDescriptor"/> for each tick. If <paramref name="reversed"/> is true, the ticks will be returned in reverse-StartTime order.</returns>
|
|
private static IEnumerable<SliderEventDescriptor> generateTicks(int spanIndex, double spanStartTime, double spanDuration, bool reversed, double length, double tickDistance,
|
|
double minDistanceFromEnd, CancellationToken cancellationToken = default)
|
|
{
|
|
for (double d = tickDistance; d <= length; d += tickDistance)
|
|
{
|
|
cancellationToken.ThrowIfCancellationRequested();
|
|
|
|
if (d >= length - minDistanceFromEnd)
|
|
break;
|
|
|
|
// Always generate ticks from the start of the path rather than the span to ensure that ticks in repeat spans are positioned identically to those in non-repeat spans
|
|
double pathProgress = d / length;
|
|
double timeProgress = reversed ? 1 - pathProgress : pathProgress;
|
|
|
|
yield return new SliderEventDescriptor
|
|
{
|
|
Type = SliderEventType.Tick,
|
|
SpanIndex = spanIndex,
|
|
SpanStartTime = spanStartTime,
|
|
Time = spanStartTime + timeProgress * spanDuration,
|
|
PathProgress = pathProgress,
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Describes a point in time on a slider given special meaning.
|
|
/// Should be used by rulesets to visualise the slider.
|
|
/// </summary>
|
|
public struct SliderEventDescriptor
|
|
{
|
|
/// <summary>
|
|
/// The type of event.
|
|
/// </summary>
|
|
public SliderEventType Type;
|
|
|
|
/// <summary>
|
|
/// The time of this event.
|
|
/// </summary>
|
|
public double Time;
|
|
|
|
/// <summary>
|
|
/// The zero-based index of the span. In the case of repeat sliders, this will increase after each <see cref="SliderEventType.Repeat"/>.
|
|
/// </summary>
|
|
public int SpanIndex;
|
|
|
|
/// <summary>
|
|
/// The time at which the contained <see cref="SpanIndex"/> begins.
|
|
/// </summary>
|
|
public double SpanStartTime;
|
|
|
|
/// <summary>
|
|
/// The progress along the slider's <see cref="SliderPath"/> at which this event occurs.
|
|
/// </summary>
|
|
public double PathProgress;
|
|
}
|
|
|
|
public enum SliderEventType
|
|
{
|
|
Tick,
|
|
LegacyLastTick,
|
|
Head,
|
|
Tail,
|
|
Repeat
|
|
}
|
|
}
|