mirror of https://github.com/ppy/osu
75 lines
2.5 KiB
C#
75 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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[TestCase("basic")]
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[TestCase("colinear-perfect-curve")]
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[TestCase("slider-ticks")]
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[TestCase("repeat-slider")]
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[TestCase("uneven-repeat-slider")]
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[TestCase("old-stacking")]
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[TestCase("multi-segment-slider")]
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public void Test(string name) => base.Test(name);
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protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
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{
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switch (hitObject)
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{
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case Slider slider:
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foreach (var nested in slider.NestedHitObjects)
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yield return createConvertValue((OsuHitObject)nested);
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break;
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default:
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yield return createConvertValue((OsuHitObject)hitObject);
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break;
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}
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static ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
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{
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StartTime = obj.StartTime,
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EndTime = obj.GetEndTime(),
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X = obj.StackedPosition.X,
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Y = obj.StackedPosition.Y
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};
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}
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using <see cref="int"/>s everywhere.
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/// </summary>
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private const double conversion_lenience = 2;
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public double StartTime;
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public double EndTime;
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public float X;
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public float Y;
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public bool Equals(ConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& Precision.AlmostEquals(X, other.X, conversion_lenience)
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&& Precision.AlmostEquals(Y, other.Y, conversion_lenience);
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}
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}
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