osu/osu.Game
2022-11-02 15:09:40 +09:00
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Audio
Beatmaps Merge pull request #20809 from peppy/fix-taiko-broken-drum-roll-ticks 2022-10-21 12:56:14 +09:00
Collections
Configuration let editor dim different from gameplay dim 2022-10-26 15:22:57 +09:00
Database Merge pull request #20712 from peppy/reduce-import-transaction-scope 2022-10-12 16:56:21 +09:00
Extensions
Graphics remove #nullable disable 2022-11-02 15:09:40 +09:00
Input Move mouse input detection inside MenuCursorContainer to allow testing 2022-10-15 00:20:22 +03:00
IO
IPC
Localisation Add confirmation dialog for updating locally modified beatmaps 2022-10-13 02:40:15 +03:00
Models
Online Avoid serialising some more properties of SoloScoreInfo unless present 2022-10-21 19:30:35 +09:00
Overlays Fix adjusting volume via settings playing tick samples twice 2022-10-21 21:03:39 +09:00
Performance
Properties
Replays Show smoke in replays 2022-09-18 17:55:06 -07:00
Rulesets Change distance snap to never account for slider velocity 2022-10-21 21:51:24 +09:00
Scoring Fix mods potentially keeping reference to runtime gameplay elements 2022-09-19 12:18:46 +09:00
Screens let editor dim different from gameplay dim 2022-10-26 15:22:57 +09:00
Skinning Merge branch 'master' into taiko-kiai-flashing 2022-10-21 12:48:35 +09:00
Storyboards Add support for weird storyboards which have backwards events 2022-10-10 16:51:55 +09:00
Tests Update osu.Game/Tests/Visual/ScrollingTestContainer.cs 2022-10-20 08:07:56 +09:00
Updater Fix update progress notification not closing on completion 2022-09-23 16:30:07 +03:00
Users
Utils Use custom notification with timer 2022-09-20 15:54:18 +09:00
.editorconfig
BackgroundBeatmapProcessor.cs
osu!.res
osu.Game.csproj Downgrade AutoMapper to fix Android startup crash 2022-10-22 23:29:44 +02:00
OsuGame.cs Keep cursor hiding feature to gameplay screens for now 2022-10-20 03:44:58 +03:00
OsuGameBase_Importing.cs
OsuGameBase.cs Hide menu cursor when user is idle 2022-10-12 17:50:31 +03:00
PerformFromMenuRunner.cs