osu/osu.Desktop/Beatmaps/IO/LegacyFilesystemReader.cs
2016-10-13 12:19:10 +09:00

57 lines
1.6 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using osu.Game.Beatmaps;
namespace osu.Desktop.Beatmaps.IO
{
/// <summary>
/// Reads an extracted legacy beatmap from disk.
/// </summary>
public class LegacyFilesystemReader : ArchiveReader
{
static LegacyFilesystemReader()
{
AddReader<LegacyFilesystemReader>((storage, path) => Directory.Exists(path));
}
private string basePath { get; set; }
private string[] beatmaps { get; set; }
private Beatmap firstMap { get; set; }
public LegacyFilesystemReader(string path)
{
basePath = path;
beatmaps = Directory.GetFiles(basePath, @"*.osu").Select(f => Path.GetFileName(f)).ToArray();
if (beatmaps.Length == 0)
throw new FileNotFoundException(@"This directory contains no beatmaps");
using (var stream = new StreamReader(ReadFile(beatmaps[0])))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
firstMap = decoder.Decode(stream);
}
}
public override string[] ReadBeatmaps()
{
return beatmaps;
}
public override Stream ReadFile(string name)
{
return File.OpenRead(Path.Combine(basePath, name));
}
public override BeatmapMetadata ReadMetadata()
{
return firstMap.Metadata;
}
public override void Dispose()
{
// no-op
}
}
}