mirror of https://github.com/ppy/osu
216 lines
6.4 KiB
C#
216 lines
6.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit.Timing
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{
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/// <summary>
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/// A button with variable constant output based on hold position and length.
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/// </summary>
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public partial class TimingAdjustButton : CompositeDrawable
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{
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public Action<double>? Action;
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private readonly double adjustAmount;
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private const int max_multiplier = 10;
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private const int adjust_levels = 4;
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public Container Content { get; set; }
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private readonly Box background;
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private readonly OsuSpriteText text;
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public LocalisableString Text
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{
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get => text.Text;
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set => text.Text = value;
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}
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private readonly RepeatingButtonBehaviour repeatBehaviour;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; } = null!;
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public TimingAdjustButton(double adjustAmount)
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{
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this.adjustAmount = adjustAmount;
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CornerRadius = 5;
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Masking = true;
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AddInternal(Content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue
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},
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text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold),
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Padding = new MarginPadding(5),
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Depth = float.MinValue
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}
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}
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});
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AddInternal(repeatBehaviour = new RepeatingButtonBehaviour(this)
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{
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RepeatBegan = () => editorBeatmap.BeginChange(),
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RepeatEnded = () => editorBeatmap.EndChange()
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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background.Colour = colourProvider.Background3;
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for (int i = 1; i <= adjust_levels; i++)
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{
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Content.Add(new IncrementBox(i, adjustAmount));
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Content.Add(new IncrementBox(-i, adjustAmount));
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}
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}
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protected override bool OnHover(HoverEvent e) => true;
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protected override bool OnClick(ClickEvent e)
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{
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var hoveredBox = Content.OfType<IncrementBox>().FirstOrDefault(d => d.IsHovered);
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if (hoveredBox == null)
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return false;
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Action?.Invoke(adjustAmount * hoveredBox.Multiplier);
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hoveredBox.Flash();
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repeatBehaviour.SampleFrequencyModifier = (hoveredBox.Multiplier / max_multiplier) * 0.2;
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return true;
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}
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private partial class IncrementBox : CompositeDrawable
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{
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public readonly float Multiplier;
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private readonly Box box;
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private readonly OsuSpriteText text;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public IncrementBox(int index, double amount)
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{
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Multiplier = Math.Sign(index) * convertMultiplier(index);
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float ratio = (float)index / adjust_levels;
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RelativeSizeAxes = Axes.Both;
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Width = 0.5f * Math.Abs(ratio);
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Anchor direction = index < 0 ? Anchor.x2 : Anchor.x0;
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Origin |= direction;
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Depth = Math.Abs(index);
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Anchor = Anchor.TopCentre;
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InternalChildren = new Drawable[]
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{
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box = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive
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},
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text = new OsuSpriteText
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{
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Anchor = direction,
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Origin = direction,
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Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold),
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Text = $"{(index > 0 ? "+" : "-")}{Math.Abs(Multiplier * amount)}",
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Padding = new MarginPadding(2),
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Alpha = 0,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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box.Colour = colourProvider.Background1;
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box.Alpha = 0.1f;
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}
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private float convertMultiplier(int m)
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{
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switch (Math.Abs(m))
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{
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default: return 1;
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case 2: return 2;
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case 3: return 5;
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case 4:
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return max_multiplier;
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}
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}
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protected override bool OnHover(HoverEvent e)
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{
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box.Colour = colourProvider.Colour0;
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box.FadeTo(0.2f, 100, Easing.OutQuint);
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text.FadeIn(100, Easing.OutQuint);
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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box.Colour = colourProvider.Background1;
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box.FadeTo(0.1f, 500, Easing.OutQuint);
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text.FadeOut(100, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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public void Flash()
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{
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box
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.FadeTo(0.4f, 20, Easing.OutQuint)
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.Then()
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.FadeTo(0.2f, 400, Easing.OutQuint);
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text
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.MoveToY(-5, 20, Easing.OutQuint)
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.Then()
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.MoveToY(0, 400, Easing.OutQuint);
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}
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}
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}
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}
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