mirror of https://github.com/ppy/osu
78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal partial class EffectSection : Section<EffectControlPoint>
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{
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private LabelledSwitchButton kiai = null!;
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private SliderWithTextBoxInput<double> scrollSpeedSlider = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AddRange(new Drawable[]
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{
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kiai = new LabelledSwitchButton { Label = "Kiai Time" },
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scrollSpeedSlider = new SliderWithTextBoxInput<double>("Scroll Speed")
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{
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Current = new EffectControlPoint().ScrollSpeedBindable,
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KeyboardStep = 0.1f
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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kiai.Current.BindValueChanged(_ => saveChanges());
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scrollSpeedSlider.Current.BindValueChanged(_ => saveChanges());
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var drawableRuleset = Beatmap.BeatmapInfo.Ruleset.CreateInstance().CreateDrawableRulesetWith(Beatmap.PlayableBeatmap);
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if (drawableRuleset is not IDrawableScrollingRuleset scrollingRuleset || scrollingRuleset.VisualisationMethod == ScrollVisualisationMethod.Constant)
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scrollSpeedSlider.Hide();
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void saveChanges()
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{
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if (!isRebinding) ChangeHandler?.SaveState();
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}
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}
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private bool isRebinding;
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protected override void OnControlPointChanged(ValueChangedEvent<EffectControlPoint?> point)
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{
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if (point.NewValue != null)
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{
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isRebinding = true;
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kiai.Current = point.NewValue.KiaiModeBindable;
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scrollSpeedSlider.Current = point.NewValue.ScrollSpeedBindable;
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isRebinding = false;
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}
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}
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protected override EffectControlPoint CreatePoint()
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{
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var reference = Beatmap.ControlPointInfo.EffectPointAt(SelectedGroup.Value.Time);
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return new EffectControlPoint
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{
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KiaiMode = reference.KiaiMode,
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ScrollSpeed = reference.ScrollSpeed,
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};
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}
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}
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}
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