osu/osu.Game
Dean Herbert 354e748e45
Merge branch 'master' into osu-hitobject-pooling-playfield
2020-11-14 15:44:00 +09:00
..
Audio
Beatmaps Fix storyboard animations of very old beatmaps playing too slow 2020-11-12 17:03:43 +09:00
Collections
Configuration Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
Database Fix API request error handling 2020-11-09 19:42:00 +09:00
Extensions
Graphics
IO
IPC
Input Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
Migrations
Online Refactor request string logic to avoid linq usage 2020-11-09 12:23:29 +09:00
Overlays Add back setting to toggle "always play first combo break" 2020-11-13 13:42:00 +09:00
Properties
Replays
Rulesets Remove explicit public 2020-11-14 01:06:38 +09:00
Scoring Merge branch 'master' into move-cache-logic-to-base-impl 2020-11-06 16:56:35 +09:00
Screens Merge branch 'master' into fix-combo-break-rewind-replay 2020-11-13 21:46:32 +01:00
Skinning Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
Storyboards Remove redundant class name qualifier 2020-11-10 12:20:49 +01:00
Tests Fix hitobject sample tests 2020-11-13 18:19:07 +09:00
Updater
Users Add counter to most played beatmaps section in user overlay 2020-11-12 18:29:22 +09:00
Utils
OsuGame.cs Merge branch 'master' into perform-from-menu-dialog-aware 2020-11-12 15:05:45 +01:00
OsuGameBase.cs Add and consume user cache class 2020-11-06 17:00:29 +09:00
PerformFromMenuRunner.cs Fix perform from menu not hiding overlays if already on target screen 2020-11-13 14:08:08 +09:00
osu!.res
osu.Game.csproj Update framework 2020-11-13 15:33:27 +09:00