mirror of https://github.com/ppy/osu
88 lines
3.5 KiB
C#
88 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Tests.Visual.Multiplayer;
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using osu.Game.Tests.Visual.OnlinePlay;
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namespace osu.Game.Tests.Visual
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{
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/// <summary>
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/// An <see cref="OsuScreen"/> loadable into <see cref="ScreenTestScene"/>s via <see cref="ScreenTestScene.LoadScreen"/>,
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/// which provides dependencies for and loads an isolated <see cref="Screens.OnlinePlay.Multiplayer.Multiplayer"/> screen.
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/// <p>
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/// This screen:
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/// <list type="bullet">
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/// <item>Provides a <see cref="TestMultiplayerClient"/> to be resolved as a dependency in the <see cref="Screens.OnlinePlay.Multiplayer.Multiplayer"/> screen,
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/// which is typically a part of <see cref="OsuGameBase"/>.</item>
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/// <item>Rebinds the <see cref="DummyAPIAccess"/> to handle requests via a <see cref="TestRoomRequestsHandler"/>.</item>
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/// <item>Provides a <see cref="TestMultiplayerRoomManager"/> for the <see cref="Screens.OnlinePlay.Multiplayer.Multiplayer"/> screen.</item>
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/// </list>
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/// </p>
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/// </summary>
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public class TestMultiplayerComponents : OsuScreen
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{
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public Screens.OnlinePlay.Multiplayer.Multiplayer MultiplayerScreen => multiplayerScreen;
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public TestMultiplayerRoomManager RoomManager => multiplayerScreen.RoomManager;
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public IScreen CurrentScreen => screenStack.CurrentScreen;
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public new bool IsLoaded => base.IsLoaded && MultiplayerScreen.IsLoaded;
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[Cached(typeof(MultiplayerClient))]
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public readonly TestMultiplayerClient Client;
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private readonly OsuScreenStack screenStack;
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private readonly TestMultiplayer multiplayerScreen;
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public TestMultiplayerComponents()
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{
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multiplayerScreen = new TestMultiplayer();
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InternalChildren = new Drawable[]
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{
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Client = new TestMultiplayerClient(RoomManager),
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screenStack = new OsuScreenStack
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{
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Name = nameof(TestMultiplayerComponents),
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RelativeSizeAxes = Axes.Both
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}
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};
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screenStack.Push(multiplayerScreen);
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuGameBase game)
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{
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((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
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}
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public override bool OnBackButton() => (screenStack.CurrentScreen as OsuScreen)?.OnBackButton() ?? base.OnBackButton();
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public override bool OnExiting(IScreen next)
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{
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if (screenStack.CurrentScreen == null)
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return base.OnExiting(next);
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screenStack.Exit();
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return true;
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}
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private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
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{
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public new TestMultiplayerRoomManager RoomManager { get; private set; }
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public TestRoomRequestsHandler RequestsHandler { get; private set; }
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protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager(RequestsHandler = new TestRoomRequestsHandler());
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}
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}
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}
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