mirror of https://github.com/ppy/osu
196 lines
8.1 KiB
C#
196 lines
8.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Tests.Resources;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneTeamVersus : ScreenTestScene
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{
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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private BeatmapSetInfo importedSet;
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private TestMultiplayerComponents multiplayerComponents;
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private TestMultiplayerClient client => multiplayerComponents.Client;
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(Realm));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Realm);
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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});
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AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents()));
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AddUntilStep("wait for multiplayer to load", () => multiplayerComponents.IsLoaded);
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AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
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}
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[Test]
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public void TestCreateWithType()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Type = { Value = MatchType.TeamVersus },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
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AddAssert("user state arrived", () => client.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
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}
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[Test]
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public void TestChangeTeamsViaButton()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Type = { Value = MatchType.TeamVersus },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
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AddStep("add another user", () => client.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
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AddStep("press own button", () =>
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{
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InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
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AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
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AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
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AddStep("press other user's button", () =>
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{
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InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().ElementAt(1));
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
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}
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[Test]
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public void TestSettingsUpdatedWhenChangingMatchType()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Type = { Value = MatchType.HeadToHead },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddUntilStep("match type head to head", () => client.APIRoom?.Type.Value == MatchType.HeadToHead);
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AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
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{
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MatchType = MatchType.TeamVersus
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}));
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AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
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}
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[Test]
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public void TestChangeTypeViaMatchSettings()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddUntilStep("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead);
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AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
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AddStep("change to team vs", () => client.ChangeSettings(matchType: MatchType.TeamVersus));
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AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
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AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
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}
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private void createRoom(Func<Room> room)
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{
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AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddWaitStep("wait for transition", 2);
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AddUntilStep("create room button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
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AddStep("create room", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for join", () => client.RoomJoined);
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}
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}
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}
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