osu/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerResults.cs

37 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerResults : ScreenTestScene
{
[Test]
public void TestDisplayResults()
{
MultiplayerResultsScreen screen = null;
AddStep("show results screen", () =>
{
var rulesetInfo = new OsuRuleset().RulesetInfo;
var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
var score = TestResources.CreateTestScoreInfo(beatmapInfo);
PlaylistItem playlistItem = new PlaylistItem
{
BeatmapID = beatmapInfo.OnlineID,
};
Stack.Push(screen = new MultiplayerResultsScreen(score, 1, playlistItem));
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
}
}
}