mirror of
https://github.com/ppy/osu
synced 2024-12-22 06:50:42 +00:00
236 lines
7.6 KiB
C#
236 lines
7.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Globalization;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Events;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
public class OsuSliderBar<T> : SliderBar<T>, IHasTooltip, IHasAccentColour
|
|
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
|
|
{
|
|
/// <summary>
|
|
/// Maximum number of decimal digits to be displayed in the tooltip.
|
|
/// </summary>
|
|
private const int max_decimal_digits = 5;
|
|
|
|
private Sample sample;
|
|
private double lastSampleTime;
|
|
private T lastSampleValue;
|
|
|
|
protected readonly Nub Nub;
|
|
private readonly Box leftBox;
|
|
private readonly Box rightBox;
|
|
private readonly Container nubContainer;
|
|
|
|
public virtual string TooltipText { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Whether to format the tooltip as a percentage or the actual value.
|
|
/// </summary>
|
|
public bool DisplayAsPercentage { get; set; }
|
|
|
|
private Color4 accentColour;
|
|
|
|
public Color4 AccentColour
|
|
{
|
|
get => accentColour;
|
|
set
|
|
{
|
|
accentColour = value;
|
|
leftBox.Colour = value;
|
|
rightBox.Colour = value;
|
|
}
|
|
}
|
|
|
|
public OsuSliderBar()
|
|
{
|
|
Height = 12;
|
|
RangePadding = 20;
|
|
Children = new Drawable[]
|
|
{
|
|
leftBox = new Box
|
|
{
|
|
Height = 2,
|
|
EdgeSmoothness = new Vector2(0, 0.5f),
|
|
Position = new Vector2(2, 0),
|
|
RelativeSizeAxes = Axes.None,
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft,
|
|
},
|
|
rightBox = new Box
|
|
{
|
|
Height = 2,
|
|
EdgeSmoothness = new Vector2(0, 0.5f),
|
|
Position = new Vector2(-2, 0),
|
|
RelativeSizeAxes = Axes.None,
|
|
Anchor = Anchor.CentreRight,
|
|
Origin = Anchor.CentreRight,
|
|
Alpha = 0.5f,
|
|
},
|
|
nubContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Child = Nub = new Nub
|
|
{
|
|
Origin = Anchor.TopCentre,
|
|
RelativePositionAxes = Axes.X,
|
|
Expanded = true,
|
|
},
|
|
},
|
|
new HoverClickSounds()
|
|
};
|
|
|
|
Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; };
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio, OsuColour colours)
|
|
{
|
|
sample = audio.Samples.Get(@"UI/sliderbar-notch");
|
|
AccentColour = colours.Pink;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
nubContainer.Padding = new MarginPadding { Horizontal = RangePadding };
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
CurrentNumber.BindValueChanged(current => updateTooltipText(current.NewValue), true);
|
|
}
|
|
|
|
protected override bool OnHover(HoverEvent e)
|
|
{
|
|
Nub.Glowing = true;
|
|
return base.OnHover(e);
|
|
}
|
|
|
|
protected override void OnHoverLost(HoverLostEvent e)
|
|
{
|
|
Nub.Glowing = false;
|
|
base.OnHoverLost(e);
|
|
}
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
Nub.Current.Value = true;
|
|
return base.OnMouseDown(e);
|
|
}
|
|
|
|
protected override void OnMouseUp(MouseUpEvent e)
|
|
{
|
|
Nub.Current.Value = false;
|
|
base.OnMouseUp(e);
|
|
}
|
|
|
|
protected override void OnUserChange(T value)
|
|
{
|
|
base.OnUserChange(value);
|
|
playSample(value);
|
|
updateTooltipText(value);
|
|
}
|
|
|
|
private void playSample(T value)
|
|
{
|
|
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
|
|
return;
|
|
|
|
if (value.Equals(lastSampleValue))
|
|
return;
|
|
|
|
lastSampleValue = value;
|
|
|
|
lastSampleTime = Clock.CurrentTime;
|
|
|
|
var channel = sample.Play();
|
|
|
|
channel.Frequency.Value = 1 + NormalizedValue * 0.2f;
|
|
if (NormalizedValue == 0)
|
|
channel.Frequency.Value -= 0.4f;
|
|
else if (NormalizedValue == 1)
|
|
channel.Frequency.Value += 0.4f;
|
|
}
|
|
|
|
private void updateTooltipText(T value)
|
|
{
|
|
if (CurrentNumber.IsInteger)
|
|
TooltipText = value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0");
|
|
else
|
|
{
|
|
double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo);
|
|
|
|
if (DisplayAsPercentage)
|
|
{
|
|
TooltipText = floatValue.ToString("0%");
|
|
}
|
|
else
|
|
{
|
|
var decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits);
|
|
|
|
// Find the number of significant digits (we could have less than 5 after normalize())
|
|
var significantDigits = findPrecision(decimalPrecision);
|
|
|
|
TooltipText = floatValue.ToString($"N{significantDigits}");
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
leftBox.Scale = new Vector2(Math.Clamp(
|
|
RangePadding + Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1);
|
|
rightBox.Scale = new Vector2(Math.Clamp(
|
|
DrawWidth - Nub.DrawPosition.X - RangePadding - Nub.DrawWidth / 2, 0, DrawWidth), 1);
|
|
}
|
|
|
|
protected override void UpdateValue(float value)
|
|
{
|
|
Nub.MoveToX(value, 250, Easing.OutQuint);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes all non-significant digits, keeping at most a requested number of decimal digits.
|
|
/// </summary>
|
|
/// <param name="d">The decimal to normalize.</param>
|
|
/// <param name="sd">The maximum number of decimal digits to keep. The final result may have fewer decimal digits than this value.</param>
|
|
/// <returns>The normalised decimal.</returns>
|
|
private decimal normalise(decimal d, int sd)
|
|
=> decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture);
|
|
|
|
/// <summary>
|
|
/// Finds the number of digits after the decimal.
|
|
/// </summary>
|
|
/// <param name="d">The value to find the number of decimal digits for.</param>
|
|
/// <returns>The number decimal digits.</returns>
|
|
private int findPrecision(decimal d)
|
|
{
|
|
int precision = 0;
|
|
|
|
while (d != Math.Round(d))
|
|
{
|
|
d *= 10;
|
|
precision++;
|
|
}
|
|
|
|
return precision;
|
|
}
|
|
}
|
|
}
|