osu/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs
Dean Herbert f0114d776d Use interface to access API
Allows for better testability.
2019-03-13 12:58:18 +09:00

67 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Online.API;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarUserButton : ToolbarButton, IOnlineComponent
{
private readonly UpdateableAvatar avatar;
public ToolbarUserButton()
{
AutoSizeAxes = Axes.X;
DrawableText.Font = OsuFont.GetFont(italics: true);
Add(new OpaqueBackground { Depth = 1 });
Flow.Add(avatar = new UpdateableAvatar
{
Masking = true,
Size = new Vector2(32),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
CornerRadius = 4,
OpenOnClick = { Value = false },
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 4,
Colour = Color4.Black.Opacity(0.1f),
}
});
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
api.Register(this);
}
public void APIStateChanged(IAPIProvider api, APIState state)
{
switch (state)
{
default:
Text = @"Guest";
avatar.User = new User();
break;
case APIState.Online:
Text = api.LocalUser.Value.Username;
avatar.User = api.LocalUser.Value;
break;
}
}
}
}