osu/osu.Game.Tests/Resources/TestResources.cs

223 lines
8.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Tests.Resources
{
public static class TestResources
{
public const double QUICK_BEATMAP_LENGTH = 10000;
private static readonly TemporaryNativeStorage temp_storage = new TemporaryNativeStorage("TestResources");
public static DllResourceStore GetStore() => new DllResourceStore(typeof(TestResources).Assembly);
public static Stream OpenResource(string name) => GetStore().GetStream($"Resources/{name}");
public static Stream GetTestBeatmapStream(bool virtualTrack = false) => OpenResource($"Archives/241526 Soleily - Renatus{(virtualTrack ? "_virtual" : "")}.osz");
/// <summary>
/// Retrieve a path to a copy of a shortened (~10 second) beatmap archive with a virtual track.
/// </summary>
/// <remarks>
/// This is intended for use in tests which need to run to completion as soon as possible and don't need to test a full length beatmap.</remarks>
/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
public static string GetQuickTestBeatmapForImport()
{
string tempPath = getTempFilename();
using (var stream = OpenResource("Archives/241526 Soleily - Renatus_virtual_quick.osz"))
using (var newFile = File.Create(tempPath))
stream.CopyTo(newFile);
Assert.IsTrue(File.Exists(tempPath));
return tempPath;
}
/// <summary>
/// Retrieve a path to a copy of a full-fledged beatmap archive.
/// </summary>
/// <param name="virtualTrack">Whether the audio track should be virtual.</param>
/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
public static string GetTestBeatmapForImport(bool virtualTrack = false)
{
string tempPath = getTempFilename();
using (var stream = GetTestBeatmapStream(virtualTrack))
using (var newFile = File.Create(tempPath))
stream.CopyTo(newFile);
Assert.IsTrue(File.Exists(tempPath));
return tempPath;
}
private static string getTempFilename() => temp_storage.GetFullPath(Guid.NewGuid() + ".osz");
private static int importId;
/// <summary>
/// Create a test beatmap set model.
/// </summary>
/// <param name="difficultyCount">Number of difficulties. If null, a random number between 1 and 20 will be used.</param>
/// <param name="rulesets">Rulesets to cycle through when creating difficulties. If <c>null</c>, osu! ruleset will be used.</param>
public static BeatmapSetInfo CreateTestBeatmapSetInfo(int? difficultyCount = null, RulesetInfo[] rulesets = null)
{
int j = 0;
rulesets ??= new[] { new OsuRuleset().RulesetInfo };
RulesetInfo getRuleset() => rulesets?[j++ % rulesets.Length];
int setId = Interlocked.Increment(ref importId);
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId:000}) {Guid.NewGuid()}",
Author = { Username = "Some Guy " + RNG.Next(0, 9) },
};
Logger.Log($"🛠️ Generating beatmap set \"{metadata}\" for test consumption.");
var beatmapSet = new BeatmapSetInfo
{
OnlineID = setId,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
DateAdded = DateTimeOffset.UtcNow,
};
foreach (var b in getBeatmaps(difficultyCount ?? RNG.Next(1, 20)))
beatmapSet.Beatmaps.Add(b);
return beatmapSet;
IEnumerable<BeatmapInfo> getBeatmaps(int count)
{
for (int i = 0; i < count; i++)
{
int beatmapId = setId * 1000 + i;
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
float diff = (float)i / count * 10;
string version = "Normal";
if (diff > 6.6)
version = "Insane";
else if (diff > 3.3)
version = "Hard";
var rulesetInfo = getRuleset();
string hash = Guid.NewGuid().ToString().ComputeMD5Hash();
yield return new BeatmapInfo
{
OnlineID = beatmapId,
DifficultyName = $"{version} {beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
StarRating = diff,
Length = length,
BeatmapSet = beatmapSet,
BPM = bpm,
Hash = hash,
MD5Hash = hash,
Ruleset = rulesetInfo,
Metadata = metadata.DeepClone(),
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = diff,
}
};
}
}
}
/// <summary>
/// Create a test score model.
/// </summary>
/// <param name="ruleset">The ruleset for which the score was set against.</param>
/// <returns></returns>
public static ScoreInfo CreateTestScoreInfo(RulesetInfo ruleset = null) =>
CreateTestScoreInfo(CreateTestBeatmapSetInfo(1, new[] { ruleset ?? new OsuRuleset().RulesetInfo }).Beatmaps.First());
/// <summary>
/// Create a test score model.
/// </summary>
/// <param name="beatmap">The beatmap for which the score was set against.</param>
/// <returns></returns>
public static ScoreInfo CreateTestScoreInfo(BeatmapInfo beatmap) => new ScoreInfo
{
User = new APIUser
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
BeatmapInfo = beatmap,
Ruleset = beatmap.Ruleset,
Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() },
TotalScore = 2845370,
Accuracy = 0.95,
MaxCombo = 999,
Position = 1,
Rank = ScoreRank.S,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<HitResult, int>
{
[HitResult.Miss] = 1,
[HitResult.Meh] = 50,
[HitResult.Ok] = 100,
[HitResult.Good] = 200,
[HitResult.Great] = 300,
[HitResult.Perfect] = 320,
[HitResult.SmallTickHit] = 50,
[HitResult.SmallTickMiss] = 25,
[HitResult.LargeTickHit] = 100,
[HitResult.LargeTickMiss] = 50,
[HitResult.SmallBonus] = 10,
[HitResult.LargeBonus] = 50
},
MaximumStatistics = new Dictionary<HitResult, int>
{
[HitResult.Perfect] = 971,
[HitResult.SmallTickHit] = 75,
[HitResult.LargeTickHit] = 150,
[HitResult.SmallBonus] = 10,
[HitResult.LargeBonus] = 50,
}
};
private class TestModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1;
}
private class TestModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1;
}
}
}