.. |
DifficultyAdjustSettingsControl.cs
|
Set keyboard step to 0.1 for difficulty adjust sliders
|
2022-02-02 17:43:08 +03:00 |
DifficultyBindable.cs
|
|
|
IApplicableAfterBeatmapConversion.cs
|
|
|
IApplicableFailOverride.cs
|
|
|
IApplicableMod.cs
|
|
|
IApplicableToAudio.cs
|
|
|
IApplicableToBeatmap.cs
|
|
|
IApplicableToBeatmapConverter.cs
|
|
|
IApplicableToBeatmapProcessor.cs
|
|
|
IApplicableToDifficulty.cs
|
|
|
IApplicableToDrawableHitObject.cs
|
|
|
IApplicableToDrawableHitObjects.cs
|
|
|
IApplicableToDrawableRuleset.cs
|
|
|
IApplicableToHealthProcessor.cs
|
|
|
IApplicableToHitObject.cs
|
|
|
IApplicableToHUD.cs
|
|
|
IApplicableToPlayer.cs
|
|
|
IApplicableToRate.cs
|
|
|
IApplicableToSample.cs
|
Change IApplicableToSample to receive adjustable component instead
|
2022-05-10 18:06:03 +03:00 |
IApplicableToScoreProcessor.cs
|
|
|
IApplicableToTrack.cs
|
Change IApplicableToTrack to receive adjustable component instead
|
2022-05-10 18:06:03 +03:00 |
ICreateReplay.cs
|
Shorten class name of ModCreatedReplayUser
|
2022-03-31 11:34:23 +09:00 |
ICreateReplayData.cs
|
Shorten class name of ModCreatedReplayUser
|
2022-03-31 11:34:23 +09:00 |
IHasSeed.cs
|
|
|
IMod.cs
|
Bring back separate bool properties as non-cascading
|
2022-05-05 14:37:38 +03:00 |
IReadFromConfig.cs
|
|
|
IUpdatableByPlayfield.cs
|
Only call IUpdatableByPlayfield.Update if the playfield isn't nested
|
2022-03-03 14:37:39 +08:00 |
MetronomeBeat.cs
|
Use interface to convey beat sync information
|
2022-05-22 22:44:54 +09:00 |
Mod.cs
|
Fix wrong obsolete message
|
2022-05-05 14:39:05 +03:00 |
ModAccuracyChallenge.cs
|
add accuracy challenge mod
|
2022-05-24 10:23:44 -04:00 |
ModAdaptiveSpeed.cs
|
Change IApplicableToSample to receive adjustable component instead
|
2022-05-10 18:06:03 +03:00 |
ModAutoplay.cs
|
Bring back separate bool properties as non-cascading
|
2022-05-05 14:37:38 +03:00 |
ModBarrelRoll.cs
|
Fix "Barrel Roll" tooltip not limiting decimal places for spin speed
|
2022-03-29 16:11:44 +03:00 |
ModBlockFail.cs
|
|
|
ModCinema.cs
|
Mark "autoplay" and "cinema" mods as mutually exclusive
|
2022-03-29 17:26:02 +03:00 |
ModClassic.cs
|
|
|
ModDaycore.cs
|
Change IApplicableToTrack to receive adjustable component instead
|
2022-05-10 18:06:03 +03:00 |
ModDifficultyAdjust.cs
|
|
|
ModDoubleTime.cs
|
Make all ModRateAdjust implementations incompatible with each other
|
2022-04-07 22:38:46 +02:00 |
ModEasy.cs
|
|
|
ModEasyWithExtraLives.cs
|
add accuracy challenge mod
|
2022-05-24 10:23:44 -04:00 |
ModExtensions.cs
|
Update all existing calls to extension method with correct fallback handling
|
2022-03-29 16:51:30 +09:00 |
ModFailCondition.cs
|
|
|
ModFlashlight.cs
|
Fix flashlight size multiplier printing with too many decimal digits
|
2022-02-02 20:41:25 +01:00 |
ModHalfTime.cs
|
Make all ModRateAdjust implementations incompatible with each other
|
2022-04-07 22:38:46 +02:00 |
ModHardRock.cs
|
|
|
ModHidden.cs
|
|
|
ModMirror.cs
|
|
|
ModMuted.cs
|
Move metronome into own class and rename to avoid conflict with mod sounds
|
2022-05-20 17:30:04 +09:00 |
ModNightcore.cs
|
Change IApplicableToTrack to receive adjustable component instead
|
2022-05-10 18:06:03 +03:00 |
ModNoFail.cs
|
|
|
ModNoMod.cs
|
|
|
ModNoScope.cs
|
|
|
ModPerfect.cs
|
add accuracy challenge mod
|
2022-05-24 10:23:44 -04:00 |
ModRandom.cs
|
|
|
ModRateAdjust.cs
|
Change IApplicableToSample to receive adjustable component instead
|
2022-05-10 18:06:03 +03:00 |
ModRelax.cs
|
|
|
ModSuddenDeath.cs
|
|
|
ModTimeRamp.cs
|
Change IApplicableToSample to receive adjustable component instead
|
2022-05-10 18:06:03 +03:00 |
ModType.cs
|
|
|
ModWindDown.cs
|
|
|
ModWindUp.cs
|
|
|
ModWithVisibilityAdjustment.cs
|
|
|
MultiMod.cs
|
|
|
UnknownMod.cs
|
Bring back separate bool properties as non-cascading
|
2022-05-05 14:37:38 +03:00 |