osu/osu.Game/Online/Multiplayer/MatchRoomState.cs
2022-06-17 16:37:17 +09:00

21 lines
688 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// Room-wide state for the current match type.
/// Can be used to contain any state which should be used before or during match gameplay.
/// </summary>
[Serializable]
[MessagePackObject]
[Union(0, typeof(TeamVersusRoomState))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
public abstract class MatchRoomState
{
}
}