mirror of
https://github.com/ppy/osu
synced 2024-12-09 08:30:36 +00:00
103 lines
3.2 KiB
C#
103 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using NUnit.Framework;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
|
{
|
|
public partial class TestSceneOsuModRandom : OsuModTestScene
|
|
{
|
|
[TestCase(1)]
|
|
[TestCase(7)]
|
|
[TestCase(10)]
|
|
public void TestDefaultBeatmap(float angleSharpness) => CreateModTest(new ModTestData
|
|
{
|
|
Mod = new OsuModRandom
|
|
{
|
|
AngleSharpness = { Value = angleSharpness }
|
|
},
|
|
Autoplay = true,
|
|
PassCondition = () => true
|
|
});
|
|
|
|
[TestCase(1)]
|
|
[TestCase(7)]
|
|
[TestCase(10)]
|
|
public void TestJumpBeatmap(float angleSharpness) => CreateModTest(new ModTestData
|
|
{
|
|
Mod = new OsuModRandom
|
|
{
|
|
AngleSharpness = { Value = angleSharpness }
|
|
},
|
|
Beatmap = jumpBeatmap,
|
|
Autoplay = true,
|
|
PassCondition = () => true
|
|
});
|
|
|
|
[TestCase(1)]
|
|
[TestCase(7)]
|
|
[TestCase(10)]
|
|
public void TestStreamBeatmap(float angleSharpness) => CreateModTest(new ModTestData
|
|
{
|
|
Mod = new OsuModRandom
|
|
{
|
|
AngleSharpness = { Value = angleSharpness }
|
|
},
|
|
Beatmap = streamBeatmap,
|
|
Autoplay = true,
|
|
PassCondition = () => true
|
|
});
|
|
|
|
private OsuBeatmap jumpBeatmap =>
|
|
createHitCircleBeatmap(new[] { 100, 200, 300, 400 }, 8, 300, 2 * 300);
|
|
|
|
private OsuBeatmap streamBeatmap =>
|
|
createHitCircleBeatmap(new[] { 10, 20, 30, 40, 50, 60, 70, 80 }, 16, 150, 4 * 150);
|
|
|
|
private OsuBeatmap createHitCircleBeatmap(IEnumerable<int> spacings, int objectsPerSpacing, int interval, int beatLength)
|
|
{
|
|
var controlPointInfo = new ControlPointInfo();
|
|
controlPointInfo.Add(0, new TimingControlPoint
|
|
{
|
|
Time = 0,
|
|
BeatLength = beatLength
|
|
});
|
|
|
|
var beatmap = new OsuBeatmap
|
|
{
|
|
BeatmapInfo = new BeatmapInfo
|
|
{
|
|
StackLeniency = 0,
|
|
Difficulty = new BeatmapDifficulty
|
|
{
|
|
ApproachRate = 8.5f
|
|
}
|
|
},
|
|
ControlPointInfo = controlPointInfo
|
|
};
|
|
|
|
foreach (int spacing in spacings)
|
|
{
|
|
for (int i = 0; i < objectsPerSpacing; i++)
|
|
{
|
|
beatmap.HitObjects.Add(new HitCircle
|
|
{
|
|
StartTime = interval * beatmap.HitObjects.Count,
|
|
Position = beatmap.HitObjects.Count % 2 == 0 ? Vector2.Zero : new Vector2(spacing, 0),
|
|
NewCombo = i == 0
|
|
});
|
|
}
|
|
}
|
|
|
|
return beatmap;
|
|
}
|
|
}
|
|
}
|