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https://github.com/ppy/osu
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74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public class Banana : PalpableCatchHitObject, IHasComboInformation
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{
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/// <summary>
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/// Index of banana in current shower.
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/// </summary>
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public int BananaIndex;
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public override Judgement CreateJudgement() => new CatchBananaJudgement();
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private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() };
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public Banana()
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{
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Samples = samples;
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}
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// override any external colour changes with banananana
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Color4 IHasComboInformation.GetComboColour(ISkin skin) => getBananaColour();
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private Color4 getBananaColour()
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{
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switch (StatelessRNG.NextInt(3, RandomSeed))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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private class BananaHitSampleInfo : HitSampleInfo, IEquatable<BananaHitSampleInfo>
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{
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private static readonly string[] lookup_names = { "Gameplay/metronomelow", "Gameplay/catch-banana" };
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public override IEnumerable<string> LookupNames => lookup_names;
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public BananaHitSampleInfo(int volume = 0)
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: base(string.Empty, volume: volume)
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{
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}
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public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
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=> new BananaHitSampleInfo(newVolume.GetOr(Volume));
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public bool Equals(BananaHitSampleInfo? other)
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=> other != null;
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public override bool Equals(object? obj)
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=> obj is BananaHitSampleInfo other && Equals(other);
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public override int GetHashCode() => lookup_names.GetHashCode();
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}
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}
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}
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