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https://github.com/ppy/osu
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43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Catch.Difficulty
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{
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public class CatchDifficultyAttributes : DifficultyAttributes
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{
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/// <summary>
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/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
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/// </summary>
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/// <remarks>
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/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
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/// </remarks>
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[JsonProperty("approach_rate")]
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public double ApproachRate { get; set; }
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public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
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{
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foreach (var v in base.ToDatabaseAttributes())
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yield return v;
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// Todo: osu!catch should not output star rating in the 'aim' attribute.
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yield return (ATTRIB_ID_AIM, StarRating);
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yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
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yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
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}
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public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
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{
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base.FromDatabaseAttributes(values, onlineInfo);
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StarRating = values[ATTRIB_ID_AIM];
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ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
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MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
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}
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}
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}
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