mirror of
https://github.com/ppy/osu
synced 2025-03-04 10:29:37 +00:00
339 lines
12 KiB
C#
339 lines
12 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Mods;
|
|
using osu.Game.Rulesets.Mania.UI;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.UI;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Mania
|
|
{
|
|
public class ManiaRuleset : Ruleset
|
|
{
|
|
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
|
|
|
|
public override IEnumerable<Mod> GetModsFor(ModType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ModType.DifficultyReduction:
|
|
return new Mod[]
|
|
{
|
|
new ManiaModEasy(),
|
|
new ManiaModNoFail(),
|
|
new MultiMod
|
|
{
|
|
Mods = new Mod[]
|
|
{
|
|
new ManiaModHalfTime(),
|
|
new ManiaModDaycore(),
|
|
},
|
|
},
|
|
};
|
|
|
|
case ModType.DifficultyIncrease:
|
|
return new Mod[]
|
|
{
|
|
new ManiaModHardRock(),
|
|
new MultiMod
|
|
{
|
|
Mods = new Mod[]
|
|
{
|
|
new ManiaModSuddenDeath(),
|
|
new ManiaModPerfect(),
|
|
},
|
|
},
|
|
new MultiMod
|
|
{
|
|
Mods = new Mod[]
|
|
{
|
|
new ManiaModDoubleTime(),
|
|
new ManiaModNightcore(),
|
|
},
|
|
},
|
|
new MultiMod
|
|
{
|
|
Mods = new Mod[]
|
|
{
|
|
new ManiaModFadeIn(),
|
|
new ManiaModHidden(),
|
|
}
|
|
},
|
|
new ManiaModFlashlight(),
|
|
};
|
|
|
|
case ModType.Special:
|
|
return new Mod[]
|
|
{
|
|
new MultiMod
|
|
{
|
|
Mods = new Mod[]
|
|
{
|
|
new ManiaModKey4(),
|
|
new ManiaModKey5(),
|
|
new ManiaModKey6(),
|
|
new ManiaModKey7(),
|
|
new ManiaModKey8(),
|
|
new ManiaModKey9(),
|
|
new ManiaModKey1(),
|
|
new ManiaModKey2(),
|
|
new ManiaModKey3(),
|
|
},
|
|
},
|
|
new ManiaModRandom(),
|
|
new ManiaModKeyCoop(),
|
|
new MultiMod
|
|
{
|
|
Mods = new Mod[]
|
|
{
|
|
new ManiaModAutoplay(),
|
|
new ModCinema(),
|
|
},
|
|
},
|
|
};
|
|
|
|
default:
|
|
return new Mod[] { };
|
|
}
|
|
}
|
|
|
|
public override string Description => "osu!mania";
|
|
|
|
public override string ShortName => "mania";
|
|
|
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
|
|
|
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
|
|
|
|
public override int LegacyID => 3;
|
|
|
|
public ManiaRuleset(RulesetInfo rulesetInfo = null)
|
|
: base(rulesetInfo)
|
|
{
|
|
}
|
|
|
|
public override IEnumerable<int> AvailableVariants
|
|
{
|
|
get
|
|
{
|
|
for (int i = 1; i <= 9; i++)
|
|
yield return (int)ManiaVariantType.Solo + i;
|
|
for (int i = 2; i <= 18; i++)
|
|
yield return (int)ManiaVariantType.Coop + i;
|
|
// Todo: Versus mode
|
|
}
|
|
}
|
|
|
|
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
|
|
{
|
|
switch (getVariantType(variant))
|
|
{
|
|
case ManiaVariantType.Solo:
|
|
return new VariantMappingGenerator
|
|
{
|
|
LeftKeys = new[]
|
|
{
|
|
InputKey.A,
|
|
InputKey.S,
|
|
InputKey.D,
|
|
InputKey.F
|
|
},
|
|
RightKeys = new[]
|
|
{
|
|
InputKey.J,
|
|
InputKey.K,
|
|
InputKey.L,
|
|
InputKey.Semicolon
|
|
},
|
|
SpecialKey = InputKey.Space,
|
|
SpecialAction = ManiaAction.Special1,
|
|
NormalActionStart = ManiaAction.Key1,
|
|
}.GenerateKeyBindingsFor(variant);
|
|
case ManiaVariantType.Coop:
|
|
case ManiaVariantType.Versus:
|
|
getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
|
|
|
|
var player1Bindings = new VariantMappingGenerator
|
|
{
|
|
LeftKeys = new[]
|
|
{
|
|
InputKey.Number1,
|
|
InputKey.Number2,
|
|
InputKey.Number3,
|
|
InputKey.Number4,
|
|
},
|
|
RightKeys = new[]
|
|
{
|
|
InputKey.Z,
|
|
InputKey.X,
|
|
InputKey.C,
|
|
InputKey.V
|
|
},
|
|
SpecialKey = InputKey.Tilde,
|
|
SpecialAction = ManiaAction.Special1,
|
|
NormalActionStart = ManiaAction.Key1
|
|
}.GenerateKeyBindingsFor(p1K);
|
|
|
|
var player2Bindings = new VariantMappingGenerator
|
|
{
|
|
LeftKeys = new[]
|
|
{
|
|
InputKey.Number7,
|
|
InputKey.Number8,
|
|
InputKey.Number9,
|
|
InputKey.Number0
|
|
},
|
|
RightKeys = new[]
|
|
{
|
|
InputKey.O,
|
|
InputKey.P,
|
|
InputKey.BracketLeft,
|
|
InputKey.BracketRight
|
|
},
|
|
SpecialKey = InputKey.BackSlash,
|
|
SpecialAction = ManiaAction.Special2,
|
|
NormalActionStart = ManiaAction.Key10
|
|
}.GenerateKeyBindingsFor(p2K);
|
|
|
|
return player1Bindings.Concat(player2Bindings);
|
|
}
|
|
|
|
return new KeyBinding[0];
|
|
}
|
|
|
|
public override string GetVariantName(int variant)
|
|
{
|
|
switch (getVariantType(variant))
|
|
{
|
|
default:
|
|
case ManiaVariantType.Solo:
|
|
return $"{variant}K";
|
|
case ManiaVariantType.Coop:
|
|
{
|
|
getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
|
|
return $"{p1K}K + {p2K}K";
|
|
}
|
|
case ManiaVariantType.Versus:
|
|
{
|
|
getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
|
|
return $"{p1K}K Vs. {p2K}K";
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the number of keys for each player in <see cref="ManiaVariantType.Coop"/> or <see cref="ManiaVariantType.Versus"/>.
|
|
/// </summary>
|
|
/// <param name="variant">The variant.</param>
|
|
/// <param name="player1Keys">The number of keys for player 1.</param>
|
|
/// <param name="player2Keys">The number of keys for player 2.</param>
|
|
private void getMultiVariantKeyCounts(int variant, out int player1Keys, out int player2Keys)
|
|
{
|
|
player1Keys = 0;
|
|
player2Keys = 0;
|
|
|
|
switch (getVariantType(variant))
|
|
{
|
|
case ManiaVariantType.Coop:
|
|
{
|
|
int totalKeys = variant - (int)ManiaVariantType.Coop;
|
|
player1Keys = (int)Math.Ceiling(totalKeys / 2f);
|
|
player2Keys = (int)Math.Floor(totalKeys / 2f);
|
|
break;
|
|
}
|
|
case ManiaVariantType.Versus:
|
|
{
|
|
int totalKeys = variant - (int)ManiaVariantType.Versus;
|
|
player1Keys = totalKeys;
|
|
player2Keys = totalKeys;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the <see cref="ManiaVariantType"/> that corresponds to a variant value.
|
|
/// </summary>
|
|
/// <param name="variant">The variant value.</param>
|
|
/// <returns>The <see cref="ManiaVariantType"/> that corresponds to <paramref name="variant"/>.</returns>
|
|
private ManiaVariantType getVariantType(int variant)
|
|
{
|
|
return (ManiaVariantType)Enum.GetValues(typeof(ManiaVariantType)).Cast<int>().OrderByDescending(i => i).First(v => variant > v);
|
|
}
|
|
}
|
|
|
|
public class VariantMappingGenerator
|
|
{
|
|
/// <summary>
|
|
/// All the <see cref="InputKey"/>s available to the left hand.
|
|
/// </summary>
|
|
public InputKey[] LeftKeys;
|
|
|
|
/// <summary>
|
|
/// All the <see cref="InputKey"/>s available to the right hand.
|
|
/// </summary>
|
|
public InputKey[] RightKeys;
|
|
|
|
/// <summary>
|
|
/// The <see cref="InputKey"/> for the special key.
|
|
/// </summary>
|
|
public InputKey SpecialKey;
|
|
|
|
/// <summary>
|
|
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
|
|
/// </summary>
|
|
public ManiaAction NormalActionStart;
|
|
|
|
/// <summary>
|
|
/// The <see cref="ManiaAction"/> for the special column.
|
|
/// </summary>
|
|
public ManiaAction SpecialAction;
|
|
|
|
/// <summary>
|
|
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
|
|
/// </summary>
|
|
/// <param name="columns">The number of columns that need to be bound.</param>
|
|
/// <returns>The keybindings.</returns>
|
|
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns)
|
|
{
|
|
ManiaAction currentNormalAction = NormalActionStart;
|
|
|
|
var bindings = new List<KeyBinding>();
|
|
|
|
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
|
|
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
|
|
|
|
for (int i = 0; i < columns / 2; i++)
|
|
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
|
|
|
|
if (columns % 2 == 1)
|
|
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
|
|
|
|
return bindings;
|
|
}
|
|
}
|
|
|
|
public enum ManiaVariantType
|
|
{
|
|
/// <summary>
|
|
/// Solo play keybinding variant (single stage).
|
|
/// </summary>
|
|
Solo = 0,
|
|
/// <summary>
|
|
/// Co-op play keybinding variant (multiple stages).
|
|
/// </summary>
|
|
Coop = 1000,
|
|
/// <summary>
|
|
/// Versus play keybinding variant (multiple stages).
|
|
/// </summary>
|
|
Versus = 10000
|
|
}
|
|
}
|