osu/osu.Game.Rulesets.Taiko/UI
Bartłomiej Dach b24fc1922e Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
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BarLinePlayfield.cs Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
DefaultHitExplosion.cs
DefaultKiaiHitExplosion.cs
DrawableTaikoJudgement.cs Remove unnecessary local definition of colour logic from taiko judgement 2020-11-16 17:23:02 +09:00
DrawableTaikoMascot.cs
DrawableTaikoRuleset.cs Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
DrumRollHitContainer.cs
HitExplosion.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
InputDrum.cs
KiaiHitExplosion.cs Inline empty explosion in legacy transformer 2020-11-11 09:11:33 +01:00
PlayfieldBackgroundLeft.cs
PlayfieldBackgroundRight.cs
TaikoHitTarget.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
TaikoMascotAnimation.cs
TaikoMascotAnimationState.cs
TaikoPlayfield.cs Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
TaikoPlayfieldAdjustmentContainer.cs
TaikoReplayRecorder.cs Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00