osu/osu.Game/Rulesets/Mods/ModWindUp.cs
Bartłomiej Dach 421b7877d4 Avoid mixing precision across time ramp bindables
Bears no functional difference, it's just a bit less of an eyesore.
2021-02-24 19:16:10 +01:00

65 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
public class ModWindUp : ModTimeRamp
{
public override string Name => "Wind Up";
public override string Acronym => "WU";
public override string Description => "Can you keep up?";
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
public override double ScoreMultiplier => 1.0;
[SettingSource("Initial rate", "The starting speed of the track")]
public override BindableNumber<double> InitialRate { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 1.99,
Default = 1,
Value = 1,
Precision = 0.01,
};
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{
MinValue = 0.51,
MaxValue = 2,
Default = 1.5,
Value = 1.5,
Precision = 0.01,
};
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public override BindableBool AdjustPitch { get; } = new BindableBool
{
Default = true,
Value = true
};
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
public ModWindUp()
{
InitialRate.BindValueChanged(val =>
{
if (val.NewValue >= FinalRate.Value)
FinalRate.Value = val.NewValue + FinalRate.Precision;
});
FinalRate.BindValueChanged(val =>
{
if (val.NewValue <= InitialRate.Value)
InitialRate.Value = val.NewValue - InitialRate.Precision;
});
}
}
}