osu/osu.Game/Screens/Edit
Dan Balasescu 30f7e4c794
Merge branch 'master' into fix-timeline-parts-working-beatmap
2021-01-25 21:22:45 +09:00
..
Components Fix TimelineParts not using correct beatmap 2021-01-25 18:44:36 +09:00
Compose Fix TimelineParts not using correct beatmap 2021-01-25 18:44:36 +09:00
Design
Setup Merge branch 'master' into android-multiple-import-support-suppot 2021-01-16 23:13:11 +01:00
Timing Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
BindableBeatDivisor.cs
ClipboardContent.cs
Editor.cs Move cloning local to editor 2021-01-25 18:29:00 +09:00
EditorBeatmap.cs Revert forced cloning of ControlPointInfo 2021-01-15 17:34:59 +09:00
EditorChangeHandler.cs Fix state application always checking newest state for early abort, rather than current 2020-11-27 16:57:11 +09:00
EditorClock.cs Expose and consume boolean covering whether an ongoing smooth seek is running 2021-01-15 16:14:38 +09:00
EditorScreen.cs Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs Fix dependency not always available due to nested LoadComponentAsync call 2021-01-05 13:27:45 +09:00
IEditorChangeHandler.cs
LegacyEditorBeatmapPatcher.cs Add asserts of HitObjects indices 2020-11-08 00:18:38 +09:00
PromptForSaveDialog.cs
TransactionalCommitComponent.cs
WaveformOpacityMenu.cs Add editor waveform opacity selection to menu 2020-11-03 16:01:14 +09:00