osu/osu.Game/Overlays/Pause/PauseOverlay.cs

217 lines
8.5 KiB
C#

using System;
using OpenTK;
using OpenTK.Input;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using System.Threading.Tasks;
namespace osu.Game.Overlays.Pause
{
public class PauseOverlay : OverlayContainer
{
private const int fadeDuration = 200;
private const int buttonHeight = 70;
public Action OnResume;
public Action OnRetry;
public Action OnQuit;
private FlowContainer retryCounterContainer;
public override bool Contains(Vector2 screenSpacePos) => true;
public override bool HandleInput => State == Visibility.Visible;
protected override void PopIn() => FadeIn(fadeDuration, EasingTypes.In);
protected override void PopOut() => FadeOut(fadeDuration, EasingTypes.In);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
if (State == Visibility.Hidden) return false;
Hide();
Task.Delay(fadeDuration * 2).ContinueWith(task => OnResume?.Invoke());
return true;
}
return base.OnKeyDown(state, args);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.75f,
},
new FlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FlowDirection.VerticalOnly,
Spacing = new Vector2(0f, 50f),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
new FlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirection.VerticalOnly,
Spacing = new Vector2(0f, 20f),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
new SpriteText
{
Text = @"paused",
Font = @"Exo2.0-Medium",
Spacing = new Vector2(5, 0),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
TextSize = 30,
Colour = colours.Yellow,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
},
new SpriteText
{
Text = @"you're not going to do what i think you're going to do, ain't ya?",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
},
}
},
new FlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = new Color4(0, 0, 0, 150),
Radius = 50,
Offset = new Vector2(0, 0),
},
Children = new Drawable[]
{
new PauseButton
{
Type = PauseButtonType.Resume,
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = buttonHeight,
Action = (delegate
{
Hide();
Task.Delay(fadeDuration * 2).ContinueWith(task => OnResume?.Invoke());
}),
},
new PauseButton
{
Type = PauseButtonType.Retry,
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = buttonHeight,
Action = (delegate
{
Hide();
OnRetry?.Invoke();
}),
},
new PauseButton
{
Type = PauseButtonType.Quit,
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = buttonHeight,
Action = (delegate
{
Hide();
OnQuit?.Invoke();
}),
},
}
},
retryCounterContainer = new FlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
}
},
new PauseProgressBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Width = 1f,
},
};
SetRetries(0);
}
public void SetRetries(int count)
{
if (retryCounterContainer != null)
{
// "You've retried 1,065 times in this session"
// "You've retried 1 time in this session"
string leading = "You've retried ";
string countString = String.Format("{0:n0}", count);
string trailing = $" time{((count == 1) ? "" : "s")} in this session";
retryCounterContainer.Children = new Drawable[]
{
new SpriteText
{
Text = leading,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new SpriteText
{
Text = countString,
Font = @"Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new SpriteText
{
Text = trailing,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
}
};
}
}
public PauseOverlay()
{
RelativeSizeAxes = Axes.Both;
}
}
}