osu/osu.Game
2020-11-09 11:54:28 +09:00
..
Audio Don't force Gameplay prefix on all skin sample lookups 2020-10-30 11:59:40 +09:00
Beatmaps Fix difficulty retrieval for online-sourced beatmaps 2020-11-08 00:12:25 +01:00
Collections
Configuration Merge branch 'master' into spectator-listing 2020-11-04 09:30:15 +09:00
Database Use HashSet instead of ConcurentBag 2020-11-09 11:54:28 +09:00
Extensions
Graphics Resolve CA1805 inspections 2020-11-01 18:47:40 +01:00
Input Add key binding to show HUD while held 2020-10-30 14:19:40 +09:00
IO Resolve CA1835 inspection 2020-11-01 18:51:39 +01:00
IPC
Migrations
Online Add exception if attempting to exceed the maximum supported lookup size for one request 2020-11-06 17:00:29 +09:00
Overlays Add missing async suffix 2020-11-09 10:40:16 +09:00
Properties
Replays Add field to Replay denoting whether the full replay have been received or not 2020-10-27 18:58:37 +09:00
Rulesets Merge branch 'master' into editor-slider-control-point-quick-delete 2020-11-06 21:47:37 +09:00
Scoring Merge branch 'master' into move-cache-logic-to-base-impl 2020-11-06 16:56:35 +09:00
Screens Unbind bindable lists for general safety 2020-11-07 20:59:57 +01:00
Skinning Fix paused samples potentially getting stuck in a playing state in rapid toggling 2020-11-05 16:14:23 +09:00
Storyboards
Tests Avoid errors due to second set 2020-11-05 17:26:41 +09:00
Updater
Users Use int instead of long for user_id fields for now 2020-11-06 12:59:46 +09:00
Utils
osu!.res
osu.Game.csproj Update framework 2020-11-05 22:29:44 +09:00
OsuGame.cs Use int instead of long for user_id fields for now 2020-11-06 12:59:46 +09:00
OsuGameBase.cs Add and consume user cache class 2020-11-06 17:00:29 +09:00