osu/osu.Desktop.VisualTests/Tests/TestCaseReplay.cs
2017-03-09 13:55:29 +09:00

41 lines
1.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Input.Handlers;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseReplay : TestCasePlayer
{
private WorkingBeatmap beatmap;
private InputHandler replay;
private Func<Stream> getReplayStream;
private ScoreDatabase scoreDatabase;
public override string Description => @"Testing replay playback.";
[BackgroundDependencyLoader]
private void load(Storage storage)
{
scoreDatabase = new ScoreDatabase(storage);
}
protected override Player CreatePlayer(WorkingBeatmap beatmap)
{
var player = base.CreatePlayer(beatmap);
player.ReplayInputHandler = Ruleset.GetRuleset(beatmap.PlayMode).CreateAutoplayScore(beatmap.Beatmap)?.Replay?.GetInputHandler();
return player;
}
}
}