osu/osu.Game/Tests/Visual
2022-09-21 13:00:16 +09:00
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Multiplayer Add test coverage of track rate adjusting during multi spectator 2022-09-07 20:00:24 +09:00
OnlinePlay Fix potential test failures due to Setup/SetUpSteps ordering 2022-07-29 15:27:39 +09:00
Spectator Fix mods not being set on BeginPlayingInternal 2022-09-08 13:17:27 +09:00
DependencyProvidingContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorClockTestScene.cs Fix various test scenes not adding EditorClock to the draw hierarchy 2022-08-26 18:08:43 +09:00
EditorSavingTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorTestScene.cs Remove unused RulesetStore from BeatmapManager constructor 2022-07-28 16:19:05 +09:00
LegacySkinPlayerTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ModPerfectTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ModTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuGameTestScene.cs Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
OsuGridTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuManualInputManagerTestScene.cs Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
OsuTestScene.cs Update virtual track logic to match framework changes 2022-09-01 23:05:07 +09:00
PlacementBlueprintTestScene.cs Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
PlayerTestScene.cs Add failing test coverage showing mod reference leak path 2022-09-19 12:18:35 +09:00
RateAdjustedBeatmapTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ScreenTestScene.cs Update parameter discards 2022-06-24 21:26:19 +09:00
ScrollingTestContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SelectionBlueprintTestScene.cs Fix various test scenes not adding EditorClock to the draw hierarchy 2022-08-26 18:08:43 +09:00
SkinnableTestScene.cs Add new default skin "argon" 2022-09-19 23:16:46 +09:00
TestPlayer.cs Add null check in TestPlayer's disposal code to avoid cascading test failure 2022-08-09 18:15:50 +09:00
TestReplayPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestUserLookupCache.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00