osu/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs

203 lines
8.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public partial class TestSceneScoreProcessor : OsuTestScene
{
[Test]
public void TestNoScoreIncreaseFromMiss()
{
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
var scoreProcessor = new ScoreProcessor(new OsuRuleset());
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a miss judgement
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0));
}
[Test]
public void TestOnlyBonusScore()
{
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
var scoreProcessor = new ScoreProcessor(new OsuRuleset());
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a judgement
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE));
}
[Test]
public void TestResetFromReplayFrame()
{
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitCircle() } };
var scoreProcessor = new ScoreProcessor(new OsuRuleset());
scoreProcessor.ApplyBeatmap(beatmap);
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TestJudgement(HitResult.Great)) { Type = HitResult.Great });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000));
Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1));
// No header shouldn't cause any change
scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame());
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000));
Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1));
// Reset with a miss instead.
scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
{
Header = new FrameHeader(0, 0, 0, 0, new Dictionary<HitResult, int> { { HitResult.Miss, 1 } }, new ScoreProcessorStatistics
{
MaximumBaseScore = 300,
BaseScore = 0,
AccuracyJudgementCount = 1,
ComboPortion = 0,
BonusPortion = 0
}, DateTimeOffset.Now)
});
Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(0));
// Reset with no judged hit.
scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
{
Header = new FrameHeader(0, 0, 0, 0, new Dictionary<HitResult, int>(), new ScoreProcessorStatistics
{
MaximumBaseScore = 0,
BaseScore = 0,
AccuracyJudgementCount = 0,
ComboPortion = 0,
BonusPortion = 0
}, DateTimeOffset.Now)
});
Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
Assert.That(scoreProcessor.JudgedHits, Is.Zero);
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(1));
}
[Test]
public void TestFailScore()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new TestHitObject(),
new TestHitObject(HitResult.LargeTickHit),
new TestHitObject(HitResult.SmallTickHit),
new TestHitObject(HitResult.SmallBonus),
new TestHitObject(),
new TestHitObject(HitResult.LargeTickHit),
new TestHitObject(HitResult.SmallTickHit),
new TestHitObject(HitResult.LargeBonus),
}
};
var scoreProcessor = new ScoreProcessor(new OsuRuleset());
scoreProcessor.ApplyBeatmap(beatmap);
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Ok });
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.LargeTickHit });
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], beatmap.HitObjects[2].CreateJudgement()) { Type = HitResult.SmallTickMiss });
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], beatmap.HitObjects[3].CreateJudgement()) { Type = HitResult.SmallBonus });
var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo };
scoreProcessor.FailScore(score);
Assert.That(score.Rank, Is.EqualTo(ScoreRank.F));
Assert.That(score.Passed, Is.False);
Assert.That(score.Statistics.Sum(kvp => kvp.Value), Is.EqualTo(4));
Assert.That(score.MaximumStatistics.Sum(kvp => kvp.Value), Is.EqualTo(8));
Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1));
Assert.That(score.MaximumStatistics[HitResult.Perfect], Is.EqualTo(2));
Assert.That(score.MaximumStatistics[HitResult.LargeTickHit], Is.EqualTo(2));
Assert.That(score.MaximumStatistics[HitResult.SmallTickHit], Is.EqualTo(2));
Assert.That(score.MaximumStatistics[HitResult.SmallBonus], Is.EqualTo(1));
Assert.That(score.MaximumStatistics[HitResult.LargeBonus], Is.EqualTo(1));
}
[Test]
public void TestAccuracyModes()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = Enumerable.Range(0, 4).Select(_ => new TestHitObject(HitResult.Great)).ToList<HitObject>()
};
var scoreProcessor = new ScoreProcessor(new OsuRuleset());
scoreProcessor.ApplyBeatmap(beatmap);
Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(1));
Assert.That(scoreProcessor.MinimumAccuracy.Value, Is.EqualTo(0));
Assert.That(scoreProcessor.MaximumAccuracy.Value, Is.EqualTo(1));
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Ok });
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.Great });
Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo((double)(100 + 300) / (2 * 300)).Within(Precision.DOUBLE_EPSILON));
Assert.That(scoreProcessor.MinimumAccuracy.Value, Is.EqualTo((double)(100 + 300) / (4 * 300)).Within(Precision.DOUBLE_EPSILON));
Assert.That(scoreProcessor.MaximumAccuracy.Value, Is.EqualTo((double)(100 + 3 * 300) / (4 * 300)).Within(Precision.DOUBLE_EPSILON));
}
private class TestJudgement : Judgement
{
public override HitResult MaxResult { get; }
public TestJudgement(HitResult maxResult = HitResult.Perfect)
{
MaxResult = maxResult;
}
}
private class TestHitObject : HitObject
{
private readonly HitResult maxResult;
public TestHitObject(HitResult maxResult = HitResult.Perfect)
{
this.maxResult = maxResult;
}
public override Judgement CreateJudgement() => new TestJudgement(maxResult);
}
}
}