osu/osu.Game/Screens
Dean Herbert 2a88409dfe Fix time snap of sliders not matching when SV is not 1.0x
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.

Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.

The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
..
Backgrounds
Edit Fix time snap of sliders not matching when SV is not 1.0x 2022-11-01 15:12:58 +09:00
Import
Menu Fix osu! logo drag area being a square 2022-10-26 18:33:07 -07:00
OnlinePlay Add ability to remove the current item in multiplayer 2022-10-14 20:23:55 +09:00
Play Fix hold to pause button not working when HUD is hidden 2022-10-30 21:38:45 +09:00
Ranking Remove various simple obsoletions 2022-10-28 13:20:58 +09:00
Select Clamp backwards index to total current items to fix edge case of item removal 2022-10-26 11:03:11 +09:00
Spectate
Utility Rename various cursor symbols 2022-10-11 16:21:01 +03:00
BackgroundScreen.cs
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs
IHasSubScreenStack.cs
IOsuScreen.cs Keep cursor hiding feature to gameplay screens for now 2022-10-20 03:44:58 +03:00
IPerformFromScreenRunner.cs
Loader.cs
OsuScreen.cs Keep cursor hiding feature to gameplay screens for now 2022-10-20 03:44:58 +03:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs
ScreenWhiteBox.cs
StartupScreen.cs