osu/osu.Game/Overlays/Changelog/ChangelogSingleBuild.cs

119 lines
4.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Changelog.Components;
using osuTK;
namespace osu.Game.Overlays.Changelog
{
public class ChangelogSingleBuild : ChangelogContent
{
private APIChangelogBuild build;
public ChangelogSingleBuild(APIChangelogBuild build)
{
this.build = build;
}
[BackgroundDependencyLoader]
private void load(CancellationToken? cancellation, IAPIProvider api)
{
var req = new GetChangelogBuildRequest(build.UpdateStream.Name, build.Version);
bool complete = false;
req.Success += res =>
{
build = res;
complete = true;
};
req.Failure += _ => complete = true;
api.Queue(req);
while (!complete && cancellation?.IsCancellationRequested != true)
Task.Delay(1);
Children = new Drawable[]
{
new ChangelogBuildWithNavigation(build) { SelectBuild = SelectBuild },
};
}
public class ChangelogBuildWithNavigation : ChangelogBuild
{
public ChangelogBuildWithNavigation(APIChangelogBuild build)
: base(build)
{
}
protected override FillFlowContainer CreateHeader()
{
var fill = base.CreateHeader();
foreach (var existing in fill.Children.OfType<OsuHoverContainer>())
{
existing.Scale = new Vector2(1.25f);
existing.Action = null;
existing.Add(new OsuSpriteText
{
// do we need .ToUniversalTime() here?
// also, this should be a temporary solution to weekdays in >localized< date strings
Text = Build.CreatedAt.Date.ToLongDateString().Replace(Build.CreatedAt.ToString("dddd") + ", ", ""),
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 14),
Colour = OsuColour.FromHex(@"FD5"),
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = 5 },
});
}
TooltipIconButton left, right;
fill.AddRange(new[]
{
left = new TooltipIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.ChevronLeft,
Size = new Vector2(24),
TooltipText = Build.Versions?.Previous?.DisplayVersion,
IsEnabled = Build.Versions?.Previous != null,
Action = () => { SelectBuild?.Invoke(Build.Versions.Previous); },
},
right = new TooltipIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(24),
TooltipText = Build.Versions?.Next?.DisplayVersion,
IsEnabled = Build.Versions?.Next != null,
Action = () => { SelectBuild?.Invoke(Build.Versions.Next); },
},
});
fill.SetLayoutPosition(left, -1);
fill.SetLayoutPosition(right, 1);
return fill;
}
}
}
}