osu/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs

34 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays;
using System.Collections.Generic;
using osu.Framework.Input;
namespace osu.Game.Rulesets.Taiko.Replays
{
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler
{
public TaikoFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates()
{
var keys = new List<TaikoAction>();
if (CurrentFrame?.MouseRight1 == true)
keys.Add(TaikoAction.LeftCentre);
if (CurrentFrame?.MouseRight2 == true)
keys.Add(TaikoAction.RightCentre);
if (CurrentFrame?.MouseLeft1 == true)
keys.Add(TaikoAction.LeftRim);
if (CurrentFrame?.MouseLeft2 == true)
keys.Add(TaikoAction.RightRim);
return new List<InputState> { new ReplayState<TaikoAction> { PressedActions = keys } };
}
}
}