osu/osu.Game/Tests/Visual
Salman Ahmed daadc3fc21 Simplfiy and share notification dimsiss method across test scenes
Might as well inline, but I feel like it will require adding the same
comment across all usages, because just `State.Value = Hidden` in an
until step feels off, dunno.
2022-04-23 23:14:19 +03:00
..
Multiplayer Remove countdown implementation from TestMultiplayerClient 2022-04-13 21:24:33 +09:00
OnlinePlay Merge branch 'master' into rooms-request-faster 2022-02-22 15:45:05 +09:00
Spectator Add test coverage of SpectatorPlayer failing to seek on inopportune frame arrival time 2022-03-19 15:06:22 +09:00
DependencyProvidingContainer.cs
EditorClockTestScene.cs
EditorSavingTestScene.cs
EditorTestScene.cs Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
LegacySkinPlayerTestScene.cs
ModPerfectTestScene.cs
ModTestScene.cs
OsuGameTestScene.cs Simplfiy and share notification dimsiss method across test scenes 2022-04-23 23:14:19 +03:00
OsuGridTestScene.cs
OsuManualInputManagerTestScene.cs Fix not handling IconButtons 2022-03-17 17:59:28 +09:00
OsuTestScene.cs Move all usages of client.realm filename to a single const 2022-03-30 13:34:48 +09:00
PlacementBlueprintTestScene.cs
PlayerTestScene.cs
RateAdjustedBeatmapTestScene.cs
ScreenTestScene.cs Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
ScrollingTestContainer.cs
SelectionBlueprintTestScene.cs
SkinnableTestScene.cs Remove conditional access on known non-null 2022-03-25 16:42:35 +09:00
TestPlayer.cs Update all existing calls to extension method with correct fallback handling 2022-03-29 16:51:30 +09:00
TestReplayPlayer.cs Update all existing calls to extension method with correct fallback handling 2022-03-29 16:51:30 +09:00
TestUserLookupCache.cs