mirror of https://github.com/ppy/osu
95 lines
4.2 KiB
C#
95 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Localisation;
|
|
|
|
namespace osu.Game.Localisation
|
|
{
|
|
public static class GameplaySettingsStrings
|
|
{
|
|
private const string prefix = @"osu.Game.Resources.Localisation.GameplaySettings";
|
|
|
|
/// <summary>
|
|
/// "Gameplay"
|
|
/// </summary>
|
|
public static LocalisableString GameplaySectionHeader => new TranslatableString(getKey(@"gameplay_section_header"), @"Gameplay");
|
|
|
|
/// <summary>
|
|
/// "General"
|
|
/// </summary>
|
|
public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General");
|
|
|
|
/// <summary>
|
|
/// "Background dim"
|
|
/// </summary>
|
|
public static LocalisableString BackgroundDim => new TranslatableString(getKey(@"dim"), @"Background dim");
|
|
|
|
/// <summary>
|
|
/// "Background blur"
|
|
/// </summary>
|
|
public static LocalisableString BackgroundBlur => new TranslatableString(getKey(@"blur"), @"Background blur");
|
|
|
|
/// <summary>
|
|
/// "Lighten playfield during breaks"
|
|
/// </summary>
|
|
public static LocalisableString LightenDuringBreaks => new TranslatableString(getKey(@"lighten_during_breaks"), @"Lighten playfield during breaks");
|
|
|
|
/// <summary>
|
|
/// "HUD overlay visibility mode"
|
|
/// </summary>
|
|
public static LocalisableString HUDVisibilityMode => new TranslatableString(getKey(@"hud_visibility_mode"), @"HUD overlay visibility mode");
|
|
|
|
/// <summary>
|
|
/// "Show difficulty graph on progress bar"
|
|
/// </summary>
|
|
public static LocalisableString ShowDifficultyGraph => new TranslatableString(getKey(@"show_difficulty_graph"), @"Show difficulty graph on progress bar");
|
|
|
|
/// <summary>
|
|
/// "Show health display even when you can't fail"
|
|
/// </summary>
|
|
public static LocalisableString ShowHealthDisplayWhenCantFail => new TranslatableString(getKey(@"show_health_display_when_cant_fail"), @"Show health display even when you can't fail");
|
|
|
|
/// <summary>
|
|
/// "Fade playfield to red when health is low"
|
|
/// </summary>
|
|
public static LocalisableString FadePlayfieldWhenHealthLow => new TranslatableString(getKey(@"fade_playfield_when_health_low"), @"Fade playfield to red when health is low");
|
|
|
|
/// <summary>
|
|
/// "Always show key overlay"
|
|
/// </summary>
|
|
public static LocalisableString AlwaysShowKeyOverlay => new TranslatableString(getKey(@"key_overlay"), @"Always show key overlay");
|
|
|
|
/// <summary>
|
|
/// "Positional hitsounds"
|
|
/// </summary>
|
|
public static LocalisableString PositionalHitsounds => new TranslatableString(getKey(@"positional_hitsounds"), @"Positional hitsounds");
|
|
|
|
/// <summary>
|
|
/// "Always play first combo break sound"
|
|
/// </summary>
|
|
public static LocalisableString AlwaysPlayFirstComboBreak => new TranslatableString(getKey(@"always_play_first_combo_break"), @"Always play first combo break sound");
|
|
|
|
/// <summary>
|
|
/// "Score display mode"
|
|
/// </summary>
|
|
public static LocalisableString ScoreDisplayMode => new TranslatableString(getKey(@"score_display_mode"), @"Score display mode");
|
|
|
|
/// <summary>
|
|
/// "Disable Windows key during gameplay"
|
|
/// </summary>
|
|
public static LocalisableString DisableWinKey => new TranslatableString(getKey(@"disable_win_key"), @"Disable Windows key during gameplay");
|
|
|
|
/// <summary>
|
|
/// "Mods"
|
|
/// </summary>
|
|
public static LocalisableString ModsHeader => new TranslatableString(getKey(@"mods_header"), @"Mods");
|
|
|
|
/// <summary>
|
|
/// "Increase visibility of first object when visual impairment mods are enabled"
|
|
/// </summary>
|
|
public static LocalisableString IncreaseFirstObjectVisibility => new TranslatableString(getKey(@"increase_first_object_visibility"), @"Increase visibility of first object when visual impairment mods are enabled");
|
|
|
|
private static string getKey(string key) => $"{prefix}:{key}";
|
|
}
|
|
}
|