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https://github.com/ppy/osu
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47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public class TestSceneOsuEditorSelectInvalidPath : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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[Test]
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public void TestSelectDoesNotModify()
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{
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Slider slider = new Slider { StartTime = 0, Position = new Vector2(320, 40) };
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PathControlPoint[] points =
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{
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new PathControlPoint(new Vector2(0), PathType.PerfectCurve),
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new PathControlPoint(new Vector2(-100, 0)),
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new PathControlPoint(new Vector2(100, 20))
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};
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int preSelectVersion = -1;
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AddStep("add slider", () =>
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{
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slider.Path = new SliderPath(points);
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EditorBeatmap.Add(slider);
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preSelectVersion = slider.Path.Version.Value;
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});
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AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
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AddAssert("slider same path", () => slider.Path.Version.Value == preSelectVersion);
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}
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}
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}
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