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Checks
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
TestSceneHitCirclePlacementBlueprint.cs
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TestSceneHitCircleSelectionBlueprint.cs
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
TestSceneObjectBeatSnap.cs
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TestSceneObjectObjectSnap.cs
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TestSceneOsuDistanceSnapGrid.cs
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
TestSceneOsuEditor.cs
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TestSceneOsuEditorGrids.cs
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Update test to match test beamap data
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2021-09-21 23:45:03 +09:00 |
TestSceneOsuEditorHitAnimations.cs
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Also cover slider animation disable
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2021-06-18 16:04:11 +02:00 |
TestSceneOsuEditorSelectInvalidPath.cs
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Add test case
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2021-04-13 11:35:12 +02:00 |
TestScenePathControlPointVisualiser.cs
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Update missed tests
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2021-08-26 13:47:10 +09:00 |
TestSceneSliderControlPointPiece.cs
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Update missed tests
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2021-08-26 13:47:10 +09:00 |
TestSceneSliderLengthValidity.cs
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Fix test going offscreen in headless execution
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2021-04-16 18:54:33 +09:00 |
TestSceneSliderPlacementBlueprint.cs
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Remove bindable usage in PathControlPoint
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2021-08-26 12:33:53 +09:00 |
TestSceneSliderSelectionBlueprint.cs
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Remove bindable usage in PathControlPoint
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2021-08-26 12:33:53 +09:00 |
TestSceneSpinnerPlacementBlueprint.cs
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TestSceneSpinnerSelectionBlueprint.cs
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
TestSliderScaling.cs
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Add failing test case due to div by zero
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2021-04-16 16:55:17 +09:00 |