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.vscode
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Mods
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Seal the ruleset creation methods and let abstract method take their place
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2020-04-23 13:27:12 +03:00 |
Resources
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Add test coverage for taiko sample lookups
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2020-07-30 21:34:57 +02:00 |
Skinning
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Add visual tests for strong hit explosions
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2020-09-20 19:40:30 +02:00 |
DrawableTestHit.cs
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Fix regressing hits test
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2020-04-28 11:07:31 +09:00 |
DrawableTestStrongHit.cs
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Add visual tests for strong hit explosions
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2020-09-20 19:40:30 +02:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
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Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1
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2020-09-01 17:19:46 +00:00 |
TaikoBeatmapConversionTest.cs
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Add test timeouts
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2020-09-07 17:18:54 +09:00 |
TaikoDifficultyCalculatorTest.cs
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Adjust diffcalc test case to pass
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2020-09-10 20:56:55 +02:00 |
TaikoLegacyModConversionTest.cs
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TestSceneEditor.cs
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Use CreateRuleset() for editor test scenes as well
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2020-06-04 00:47:10 +03:00 |
TestSceneHits.cs
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Fix test failure due to uninitialised drawable hit object
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2020-09-20 20:44:31 +02:00 |
TestSceneSampleOutput.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-06-03 22:00:02 +03:00 |
TestSceneSwellJudgements.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-04-23 16:25:33 +03:00 |
TestSceneTaikoHitObjectComposer.cs
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Split files out
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2020-05-29 16:45:47 +09:00 |
TestSceneTaikoHitObjectSamples.cs
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Add test coverage for taiko sample lookups
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2020-07-30 21:34:57 +02:00 |
TestSceneTaikoPlayer.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-06-03 22:00:02 +03:00 |
TestSceneTaikoSuddenDeath.cs
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |